Items - those inanimate objects that keep the Kids safe from danger. They can range from skateboards to speed away/to a strange event, baseball bats to club a dinosaur or tool kits to fix a malfunctioning robot. The Iconic Items stay with the Kids for ever but the more mundane things break or are lost at the end of a session.
• What kind of Items are appealing to us? Do we get addicted to the Hallucinatory Softdrinks? Does a Time Machine give us too much power?
• How do we feel about the loss of Items? It makes sense mechanically (so Kids don't become hoarders with 20 x different Items cluttering up the sheet) but does it make sense to lose a Trained Dog that we spend an entire session taming? How does one just lose a Pirate Costume? Should there be an alternate method (Items get stored in a Trunk) so we can revisit these at a later date?
• Are there Items that should be off-limits? We don't want Kids running around with Guns....or do we?