I think it's genre-appropriate.Off the topic of the science stuff, but.. what made you guys decide to make the kids unable to be killed? That takes away some of the danger originally presented in this world.
Barb was barely an older person, being part of the group that three of the older main characters came from. Or are we just focusing on Eleven and the boys?I think it's genre-appropriate.Off the topic of the science stuff, but.. what made you guys decide to make the kids unable to be killed? That takes away some of the danger originally presented in this world.
In most of the movie influences, the children do not die. There is one in Stranger Things but then they aren't a protagonist, being an older person. Older people die all the time. And children can die off screen (Stand By Me).
Look at the early Harry Potter movies for inspiration. Peril, injury, stress all present. Ron gets hurt playing Wizards Chess. Harry breaks an arm during a botched Quidditch match. But when Cedric dies it's a shocker.
You make a good point. There's another, perhaps lesser known, movie that Wil Wheaton was in called Toy Soldiers. Wil's character attempts using a gun in the movie and, despite being a main character, is killed because of it. (Guess he failed his weapons check.) So, I agree that killing an NPC or causing non-lethal harm to a player character will help with putting across the idea that there is risk in the Mystery.The GM could omit the information that player characters can't be killed... Kill off an NPC (or make it disappear, indicating a grisly fate), and the players won't act like there's no risk involved.
Are the shortened cars what appears in the pics or are those perhaps "borrowed" cars? I mean, I'm not opposed to older kids being allowed, sparingly, in the game. They have their advantages. I'm just trying to suss out the car usage for the game. There is a clear pick of someone standing up out of a sunroof and using a flare to attract a robot. It's hard to tell the age of the person, and even harder to see the driver. I know the source material isn't 100% part of the world for the game, but I'm not opposed to the idea of being able to have groups of Kids get a hold of vehicles in the right circumstances.For cars, it's 18. You could begin driving classes at 17 years and 9 months of age, and try to pass the tests (theory and practice; all more demanding than in thr US) when you turned 18. Since some 15 years now, you can begin practice when you've turned 16. 15 years olds could drive "EPA-tractors", old cars shortened (room for just the driver and two passengers) and converted to making only 30 kph (19 mph), but frequently fixed to manage 40-50 kph.
I'd be thinking that Eleven and the Three Boys is a basic gaming group without having to worry about the older kids; they're playing a different game.Barb was barely an older person, being part of the group that three of the older main characters came from. Or are we just focusing on Eleven and the boys?
I don't think the point is to kill the Kids, but the real danger of their actions should be considered and made aware to the Kids, if not by game mechanics, then possibly storytelling. This might be more of a homebrew thing, though.