I am reading the alpha book, and rules are clear, but I cannot get a grasp at the setting. I miss info about magnetrine effect and robots, and especially how those integrate in daily life for kids. So, we have Commodore 64 and VHS, but also gauss freighters and robots? How can we explain this gap in tech? Is it that only big corporations own the super-tech, while world keeps spinning at "normal" pace? Examples are given so that parents seem to work sometimes in those high-tech, but then when they come home, they switch on their analog vynil player?
Sorry, it has to be me, but I cannot visualize the scenario well enough. Can you help me, because I really want to enjoy this game!