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Björn Hellqvist
Posts: 133
Joined: Wed 07 Dec 2016, 20:41
Location: Sweden

Metagame (roleplaying roleplayers)

Mon 19 Dec 2016, 21:34

The 1980's were, just like in many other countries, the Golden Age of roleplaying as a hobby in Sweden. The first roleplayers that I know of (some are personal friends) began playing in 1976, using Dungeons & Dragons rulebooks imported from the US. As the hobby slowly grew, other games, like Runequest, Call of Cthulhu and Traveller, were added. The first major breakthrough for the hobby came in 1982, when the first Swedish RPG arrived: Drakar och Demoner (basically a translation of Chaosium's Basic Roleplaying fleshed out). It became a hit, selling more than 100,000 copies (in different editions) between 1982 and 1992, this in a country which had some 8 million people back then. Other games followed from the same publisher (Äventyrsspel), like Mutant (1984), Chock (translation of Chill, 1985), Sagan om Ringen (transl. Middle-Earth Roleplaying, 1986), Stjärnornas Krig, (transl. Star Wars, 1988), and the infamous horror RPG Kult (1991). Another publisher of Swedish-language RPGs was Lancelot Games, with Western (1989), Khelataar (1989), and Wastelands (1990). At the same time, stores popped up, offering a wide selection of English-language games.

So, this means that the player characters can enjoy roleplaying games just like the kids in Stranger Things, and wouldn't it be really meta to have the characters playing Mutant while strange things happen close to the Loop?
My life fades. The vision dims. All that remains are memories. I remember a time of chaos, ruined dreams, this wasted land.
 
Ghoul
Posts: 6
Joined: Mon 19 Dec 2016, 19:39

Re: Metagame (roleplaying roleplayers)

Mon 19 Dec 2016, 22:28

The 1980's were, just like in many other countries, the Golden Age of roleplaying as a hobby in Sweden. The first roleplayers that I know of (some are personal friends) began playing in 1976, using Dungeons & Dragons rulebooks imported from the US. As the hobby slowly grew, other games, like Runequest, Call of Cthulhu and Traveller, were added. The first major breakthrough for the hobby came in 1982, when the first Swedish RPG arrived: Drakar och Demoner (basically a translation of Chaosium's Basic Roleplaying fleshed out). It became a hit, selling more than 100,000 copies (in different editions) between 1982 and 1992, this in a country which had some 8 million people back then. Other games followed from the same publisher (Äventyrsspel), like Mutant (1984), Chock (translation of Chill, 1985), Sagan om Ringen (transl. Middle-Earth Roleplaying, 1986), Stjärnornas Krig, (transl. Star Wars, 1988), and the infamous horror RPG Kult (1991). Another publisher of Swedish-language RPGs was Lancelot Games, with Western (1989), Khelataar (1989), and Wastelands (1990). At the same time, stores popped up, offering a wide selection of English-language games.

So, this means that the player characters can enjoy roleplaying games just like the kids in Stranger Things, and wouldn't it be really meta to have the characters playing Mutant while strange things happen close to the Loop?
lol I actually thought about this same thing. When I told my friends that we were going to run Tales when I got the PDF in, they were like "Well what about the D&D campaign we are running?" and I thought "Hmmmm maybe we can do both..." haha
 
aka_fatman
Posts: 69
Joined: Sat 26 Nov 2016, 08:52

Re: Metagame (roleplaying roleplayers)

Tue 20 Dec 2016, 04:57

The 1980's were, just like in many other countries, the Golden Age of roleplaying as a hobby in Sweden. The first roleplayers that I know of (some are personal friends) began playing in 1976, using Dungeons & Dragons rulebooks imported from the US. As the hobby slowly grew, other games, like Runequest, Call of Cthulhu and Traveller, were added. The first major breakthrough for the hobby came in 1982, when the first Swedish RPG arrived: Drakar och Demoner (basically a translation of Chaosium's Basic Roleplaying fleshed out). It became a hit, selling more than 100,000 copies (in different editions) between 1982 and 1992, this in a country which had some 8 million people back then. Other games followed from the same publisher (Äventyrsspel), like Mutant (1984), Chock (translation of Chill, 1985), Sagan om Ringen (transl. Middle-Earth Roleplaying, 1986), Stjärnornas Krig, (transl. Star Wars, 1988), and the infamous horror RPG Kult (1991). Another publisher of Swedish-language RPGs was Lancelot Games, with Western (1989), Khelataar (1989), and Wastelands (1990). At the same time, stores popped up, offering a wide selection of English-language games.

So, this means that the player characters can enjoy roleplaying games just like the kids in Stranger Things, and wouldn't it be really meta to have the characters playing Mutant while strange things happen close to the Loop?
I think it'd be a fun thing to do at least once in a campaign. The RPG game they're playing is a subtle reflection on what is happening in the real world (a lá "Stranger Things". I guess the dinosaurs are represented by dragons in the game, the robots maybe clockwork-men and the Loop can be a Portal to...somewhere). There is a danger of overusing this trope though. If the RPG that the characters play ALWAYS represent real life events, it could become corny very quickly.
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