Bub
Posts: 5
Joined: Fri 16 Dec 2016, 20:55

Economy

Fri 16 Dec 2016, 21:25

Will the age of the PCs reflect on the economy?
I. e. will we be working with weekly/monthly allowance, or if of a certain age the child grant (barnbidrag?).
Will we see sort of a childhood barter economy? Sort of like trading collector's cards (garbage pail kids and hockey photos) , c64 tapes and similar for firecrackers, favors etc?
Also will the skills to acquire money from other kids be in the game, i.e. marbles, shooting pool, playing pinball or such?
 
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Tomas
Site Admin
Posts: 4501
Joined: Fri 08 Apr 2011, 11:31

Re: Economy

Fri 16 Dec 2016, 21:32

Hi and welcome to the forum!

Great question. As it now stands, the game will not have a detailed economy for the characters. Instead, each character will have one Iconic Item that has special value for them, and that can be used for bonus. Bonuses can be had from other Items too.
Fria Ligan
 
Bub
Posts: 5
Joined: Fri 16 Dec 2016, 20:55

Re: Economy

Fri 16 Dec 2016, 21:41

Thank you for the quick response.
Looking forward to hear more about those items.
 
Bengt Petter
Posts: 638
Joined: Sat 09 Apr 2011, 11:27

Re: Economy

Wed 21 Dec 2016, 04:17

As I remember my childhood in Sweden, money was a big issue. Not always mentioned, but most of the time more or less present. It mattered if you had rich parents or not. I would make that a part of the back story of both PCs and NPCs. You could call it class if you want to bring a more political aspect to the game. 
 
joth1006
Posts: 19
Joined: Thu 15 Dec 2016, 18:40

Re: Economy

Wed 21 Dec 2016, 10:24

As I remember my childhood in Sweden, money was a big issue. Not always mentioned, but most of the time more or less present. It mattered if you had rich parents or not. I would make that a part of the back story of both PCs and NPCs. You could call it class if you want to bring a more political aspect to the game. 
I think this is not really tied to Sweden, though, The evils of capitalism is everywhere. #röstavänster
 
Bengt Petter
Posts: 638
Joined: Sat 09 Apr 2011, 11:27

Re: Economy

Wed 21 Dec 2016, 11:23

Of course, there are classes in all countries. Also in socialist countries like the Soviet union, where officially no class differences existed... We can discuss this for ever, I guess. Class is probably something that some people would like to include in the game – and some not. Both is fine to me – people should make their own style of gaming.

Having that said – sometimes I get the feeling that there is a very strong, but only implicit, middle class norm in many RPGs. For example, I guess that most of (not all of) the types in this game have a subtle middle class flavour. No, it does not mean that I say this is a bad capitalist game. I´m just saying there is something political hidden in most RPSs – and also in this game, for sure. Probably it has more to do with the genre than the agenda of the writers.

In Let the Right One In, several times mentioned in this forum, there is a strong but quite implicit political component. It´s about teen age vampires for sure, but also about the Swedish class society and it´s obvious failures. The suburb is a scene that mirrors the Swedish society. The story is connected to a quite long tradition of Swedish political fiction. For me personally, class could be included in this game in an interesting way. Not as strong political propaganda, but as a part of the fictional frame. Class and money matters for kids. It could be a part of both the setting and the rules.  

For example, what would it mean from a gaming perspecitive if one of the PCs had rich parents and lived in a huge villa, while all others lived in smaller apartments? Or what kind of dynamic could you get form a really rich NPC villain? 
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