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Quorlox
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Posts: 21
Joined: Tue 17 Aug 2021, 13:19

Re: Additional skill levels seem underwhelming

Wed 22 Sep 2021, 18:43

Over at the discord someone put together this table
ambidextrous > melee
axe fighter > melee
berserker > endurance
bowyer > crafting
brawler > might
builder > crafting
chef > healing
cold blooded > insight
defender > might
dragon slayer > animal handling
executioner > insight
fast footwork > move
fast shooter > marksmanship
fearless > insight
firm grip > melee
fisher > survival
hammer fighter > melee
herbalist > survival or healing
horseback fighter > animal handling
incorruptible > insight
knife fighter > melee or stealth
lightning fast > move
lockpicker > sleight of hand
lucky > endurance
master of the hunt > survival
melee charge > might or move
pack rat > might or endurance
pain resistant > endurance
pathfinder > scouting or survival
poisoner > healing or crafting
quartermaster > survival or scouting
quickdraw > melee or sleight of hand
sailor > survival
sharpshooter > marksmanship
sharp tongue > performance or manipulation
shield fighter > melee or might
sixth sense > scouting
smith > crafting
spear fighter > melee
steady feet > move
sword fighter > melee
tailor > crafting
tanner > crafting
threatening > manipulation or might
throwing arm > marksmanship
wanderer > endurance

Talent rank 1 requires 1 skill point
Talent rank 2 requires 3 skill points
Talent rank 3 requires 5 skill points
Profession talents doesn't have any requirement.
Thanks! That's a nice place to begin.
 
Riffraff
Posts: 4
Joined: Wed 01 Sep 2021, 02:52

Re: Additional skill levels seem underwhelming

Sun 26 Sep 2021, 18:19

Over at the discord someone put together this table
[...]

Talent rank 1 requires 1 skill point
Talent rank 2 requires 3 skill points
Talent rank 3 requires 5 skill points
Profession talents doesn't have any requirement.
[/quote]

My concern about this is that the combat talents (sword fighter, axe fighter, etc) represent a way for characters who aren't Fighters, Rogues or Riders to become decent hand-to-hand combatants without spending dozens of XP. If you require 3 ranks of Melee in order to get Swordfighter 3, a Minstrel or Druid will basically never be able to level up that talent. The opportunity to start out with 3 ranks of Melee already gives Fighters especially (with their extra strength), but also Rogues and Riders, a large advantage over other professions in combat. They don't need the further advantage of being the only professions that can afford to level up any combat talents beyond rank 1.
I am not discounting the value of talents. Talents are great. But people undervalue skills. Mostly, I think, because they don't look flashy or exciting. But they are your bread and butter. They do all the hard work all the time. They are absolutely not underwhelming.
Agreed. Skills are expensive in XP, but many of them also come into play over and over again in sessions. For almost any skill, 5 points to level it up to rank 1 is more useful than a lot of the rank 2 talents are. And for crucial core skills like Move, Survival, Scouting, Melee, Stealth, etc, a second rank for 10 points is just as good as most third-rank talents. Not as good as Swordfighter/Axe Fighter/Sharpshooter rank 3, but those are probably the best talents in the game.

Rank 3+ skills *are* overcosted in my opinion, though.

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