Re: Party full of Lore and Camping?
Posted: Thu 27 Aug 2020, 08:48
I’d say: well played!
I would use two rules, depending of situation of course. If there are PCs from different backgrounds, I would tell a little bit different story. Maybe just changing who is bad, how bad he really is and who made success etc.Then that makes Lore a skill that only one player ever needs and completely invalidates the other PCs having it. We generated the party with the random adventurers booklet so one of the pcs has a Wits of 5 and a Lore of 3 and two other characters have lore as well. They might as well not have it in that case.Lore is a perfect skill to use the group roll rule. Let one player roll (the best one). If the other players can help is up to you as a GM. Personally I don't allow it since for the most part, I think the players probably know the same thing or not at all.
But everyone rolling makes it too easy.
Also, since Lore rolls are supposed to represent things you heave heard or/learned, how can people help each other with that?
Then that makes Lore a skill that only one player ever needs and completely invalidates the other PCs having it. We generated the party with the random adventurers booklet so one of the pcs has a Wits of 5 and a Lore of 3 and two other characters have lore as well. They might as well not have it in that case.