How would you suggest ruling on monsters being afraid of fire?
I'm creating a new monster that I want to be afraid of fire, but as it's only going to have STR and AGI stats, I was wondering how to make a rule on it?
I don't want the adventurers to just be able to pull out a torch or light their camp fire and scare it off, but I do want to have some kind of mechanic to deal with that? Would I be better off giving it some WITS & EMP score to roll on?
Any suggestions?