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Rust Brothers take on Wyrm

Posted: Fri 17 Jan 2020, 19:10
by Moinen
What they think about Raven is pretty clear - heresy. Sadly I didn't find any example of interaction between Rust/Heme and Wyrm which is odd because the later seems to be a dominant religion with its own Congregation both in Ravenland and Alderland.
So what is your take on this subject? How does worshipping of the Wyrm look like? It's places of power and prayer? Why it's not in hiding just as Raven?

Re: Rust Brothers take on Wyrm

Posted: Fri 17 Jan 2020, 20:16
by Mr Oldtimer
I'm sorry to say I haven't got much about their practices or seats of power, other than what's in the book. In my campaign, they're pretty common and most villages have some kind of shrine or other place devoted to the everyday ceremony to please the god. The priests are quite altruistic, compared to the worshipers of Rust or Heme, and go about their daily lives trying to ease the harshness of everyday labor to their followers. They still lead quite wealthy lives compared to the common man, on account of the tithe and other donations, especially in times of need. I picture them occupied with performing endless small rituals, all of which is supposed to keep their God happy. Because they believe the God to be ever on the prowl for wrong doers, always searching for someone, a prey, to strike at without warning. Like a snake on the hunt. By performing these endless, small rituals they feel they can prove they are good and firm believers and thereby make the God ignore them, continuing his search for sinners and unbelievers elsewhere. Sometimes it seems to work, other... not so much. 

The are viewed upon by the followers of Rust as described in the Gamemaster's guide (p.40)   

Re: Rust Brothers take on Wyrm

Posted: Fri 17 Jan 2020, 21:34
by Brior
We deliberately held back on the Wyrm religion in Ravenland, planning to expand it in the Alderland module eventually. I am however planning to have a questing party of Wyrm monks in the Aslene expansion. These will in all probability be disciples of the Ad Vipra sect that I mentioned on the FB page.

Re: Rust Brothers take on Wyrm

Posted: Sun 26 Jan 2020, 19:36
by Ebrim
We deliberately held back on the Wyrm religion in Ravenland, planning to expand it in the Alderland module eventually. I am however planning to have a questing party of Wyrm monks in the Aslene expansion. These will in all probability be disciples of the Ad Vipra sect that I mentioned on the FB page.
Very cool. That’s exciting.

I did get the impression that Wyrm worship has largely been co-opted in Ravenland.

Re: Rust Brothers take on Wyrm

Posted: Mon 27 Jan 2020, 11:53
by Brior
I did get the impression that Wyrm worship has largely been co-opted in Ravenland.
It has, but not very extensively.