Elthrandil
Posts: 22
Joined: Fri 01 Mar 2019, 15:56

The race for Stanengist and the artefacts

Sun 10 Nov 2019, 00:56

Hey,

so my players are slowly getting an idea about the danger of the Protonexus/Zytera and the importance of the Stanengist crown and the stones. There are a lot of key players who are after the crown and the artefacts/stones - so I just wondered how they are supposed to search for them. No one knows where to find Stanengist and Maligarn since Merigall teleported them away. The Nekhaka sceptre is also quite problematic I think. The only obvious artefact the other key players could have heard about is the Blood Star Cloak Clasp.
Do you let the key players actively hunt for the artefacts? How do you let your players find the artefact - just by chance?
 
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Valyar
Posts: 239
Joined: Mon 18 Feb 2019, 22:41

Re: The race for Stanengist and the artefacts

Sun 10 Nov 2019, 09:22

My current game is homebrew mix with adventure sites from The Spire of Quetzel. But the principle I use for the adventure locations and the artefacts are the same - legends. Each has nice story that I try to provide to the players in one way or another, depending where they go and with whom they speak. I try to shape the story according to their actions and interests, so they have stimuli to go this way. 

The second approach is that I place the artifact at the adventure location. They can find it and by the description of the item in most of the cases they will see that something is different with this sword/dagger/item. A Lore check is the first step on the road to enlightenment on the nature of the item, providing either the legend or something vague that will motivate them to further find what the item is.

The free-form, location based nature of the Raven's Purge and the lack of solid timeline and suggested course of actions is indeed weak part in the campaign.
 
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Brior
Posts: 826
Joined: Sat 09 Apr 2011, 10:59

Re: The race for Stanengist and the artefacts

Sun 10 Nov 2019, 12:32

The free-form, location based nature of the Raven's Purge and the lack of solid timeline and suggested course of actions is indeed weak part in the campaign.
I just want to point out that these were the specifications for writing the campaign. Like it or not.
 
Elthrandil
Posts: 22
Joined: Fri 01 Mar 2019, 15:56

Re: The race for Stanengist and the artefacts

Sun 10 Nov 2019, 13:29

My current game is homebrew mix with adventure sites from The Spire of Quetzel. But the principle I use for the adventure locations and the artefacts are the same - legends. Each has nice story that I try to provide to the players in one way or another, depending where they go and with whom they speak. I try to shape the story according to their actions and interests, so they have stimuli to go this way.
I am doing it the same way and also give my player information about the artefacts a long time before they will actually find them.
The free-form, location based nature of the Raven's Purge and the lack of solid timeline and suggested course of actions is indeed weak part in the campaign.
I just want to point out that these were the specifications for writing the campaign. Like it or not
I think the free-form is a big strength of the campaign and even though it is a little bit more work, I really enjoyed preparing the campaign. But as I said I quite struggle with the key players. Arvia of Crombe wants the Hanging Stones for her research in stone magic. Zytera, Zertorme and Kartorda want the Crown to crown themselves. Empress Soria also might have plans for the crown.
I wonder how one could portray the hunt for the crown. How can the other key players/factions be a competition for my players?
 
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Valyar
Posts: 239
Joined: Mon 18 Feb 2019, 22:41

Re: The race for Stanengist and the artefacts

Sun 10 Nov 2019, 15:11

I just want to point out that these were the specifications for writing the campaign. Like it or not.
I like it and don't like it :) 
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