We’ve been playing for quite a while now and the characters have a few tier 3 talents, and Kin talents such as Hunting Instincts, allowing the Wolfkin to add up to +10 to attack monsters, and two characters have the fighter talent Path of the Blade which can be used to bypass natural armour. With all of these good talents it seems that individual monsters are being defeated quite easily and within two or three rounds due to good dice rolls.
Is anyone else having the same issue?
As a fix I was thinking of allowing most monsters to take two turns each round, and also changing a monster attack to a fast action so that they can attack twice on their turn, which will increase the challenge of each monster. (I wouldn’t do this for undead or insectiods though).
I might also use more packs of monsters so that the party have to split their attention.