Rules for Pushing when you have rolled a 6 on a Stress die:
From p.60 "Pushing your roll"
This means that you grab all the dice that didn’t show a 6 and roll them again.
So, if I have a 6 on a 'yellow' Stress die, I do not re-roll it (I put it aside along with any 'black' dice with 6's).
From p.61 "Stress Level"
When you push a roll, your STRESS LEVEL immediately increases by one point. Mark this down on your character sheet before you re-roll your dice.
So, I up the Stress by 1 before re-rolling.
When making skill rolls—including the immediate re-roll when pushing—add a number of Stress Dice to your dice pool equal to your current STRESS LEVEL.
So, to add a number of Stress Dice equal to my current Stress Level, for this roll I must also replace the original Stress die I put aside because it had a success, correct?
Example:
I roll:
(5 black dice) 1,3,3,5,5 ( 1 stress die) 6
I decide to push, so I "grab all the dice that didn’t show a 6 and roll them again", meaning I put aside the Stress die and reroll:
(5 black dice) (0 stress dice)
But I up my Stress by 1, from 1 to 2
And, to "add a number of Stress Dice to your dice pool equal to your current STRESS LEVEL", I add 2 Stress dice to my roll (not counting the one I put aside, which I keep to tally the 1 success I got):
(5 black dice) (2 stress dice) is what I reroll-- correct?
I am asking, since I believe all the GMs I have played with do not have people reroll Stress dice that they have "put aside".
In the example above they would only have the person roll 1 Stress die in the re-roll (the one added by the Push).
Wondering what the thoughts on this are?