Ammo are a consumable, with a maximum Ammo Supply of 6 per magazine.
If you roll one or more [X] on your stress die while firing a weapon. You risk panicking and emptying your magazine.
- If your Panic Roll is 6 or lower. For every [X] on your attack roll, the Ammo Supply is decreased by one. If you had any successes, you still damage your target.
If your Panic Roll is 7-9. You empty the magazine after the attack. If you had any successes, you still damage your target.
If your Panic Roll is 10 or higher. You empty the magazine while attacking. Panic cancels any successes. You don't damage your target.
AMMO SUPPLY ROLL
When combat ends, you must make an Ammo Supply Roll for each magazine used in combat. For every [X] rolled, the Ammo Supply is decreased by one.
If you prefer a more realistic tracking approach, instead of making Ammo Supply Roll :
Whenever you fire a weapon, if you roll no [X], your Ammo Supply still decrease by one regardless if successful or not.
AMMO HOARDER TALENT
If you use the Ammo Supply Roll: When making a supply roll for ammo, you get to roll two dice fewer than your Supply Level, to a minimum of one die.
If you use the Ammo Tracking: Your Ammo Supply always decrease by one less, to a minimum of one.
For more information, see CONSUMABLES page 34, PANIC page 61, 104 & AMMO page 96.
https://sites.google.com/view/alienmobi ... consumable
Mitigating Panic Cascade
Improve MORE PANIC with one, or more, of the following:
- Your Panic Level can only increase once per single skill die roll.
Your Panic Level can only increase once per round.
If the new roll is lower than the previous effect, however, your Stress Level is increased by one.
If the new roll is lower than the previous effect, however, your Panic Level does not increase.
https://sites.google.com/view/alienmobi ... ic-cascade