You always gain a power of the type that caused the misfire. So if you misfired a mutation, you will get a new mutation or have to change a mutation if you have four (when you get a new mutation and you already have four, you must always discard one old mutation before getting a new one). If the mi...
I'm contemplating changing the Slave Role to Worker. Workers can be slaves still but the "slave" state is not implicit in the role if the name is changed. Has anyone else considered and/or implemented this in their games? How did it work out if so?