Search found 598 matches

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by Vader
Sat 05 Dec 2020, 14:59
Forum: General
Topic: Ammo Dice...why?
Replies: 382
Views: 20936

Re: Ammo Dice...why?

There was a really bad automatic fire rule in an old Swedish game that worked like that (Neotech). :lol: Fair point, mate! Just don’t let Ström & Sundelin &Co on to that you’ve said so... But, yah. If you would allow the ammo dice to count as a success on its own, you reward high ROF weapon before ...
by Vader
Sat 05 Dec 2020, 14:37
Forum: General
Topic: [ALPHA] Character generation
Replies: 130
Views: 8211

Re: [ALPHA] Character generation

Anyway. I have now actually gone through creating a bunch of characters using the Lifepath system and boy do I have some more THOUGHTS. The system does fundamentally produce what it's supposed to -- a character that feels somewhat "real" as you make up the story of their choices in your head. I fou...
by Vader
Sat 05 Dec 2020, 14:29
Forum: General
Topic: [ALPHA] The UK in 4E is still a bit... problematic
Replies: 94
Views: 5375

Re: [ALPHA] The UK in 4E is still a bit... problematic

The UK doesn't use nuclear plants Um...? :shock: Apart from Calder Hall and Sizewell and Trawsfynydd and what? half a dozen? other power stations running during the 90’s, then... On ships I think he means. Fair enough; I thought he meant in terms of resilience in keeping society running against blo...
by Vader
Sat 05 Dec 2020, 14:14
Forum: General
Topic: Ammo Dice...why?
Replies: 382
Views: 20936

Re: Ammo Dice...why?

The third one, to me, being that throwing more lead in the air doesn’t increase the probability of scoring the first hit, only that of scoring more hits. Nothing in this mechanic suggests which of the bullets actually hits. Um ... well, no ... but ... of the bullets that do hit , the first one must...
by Vader
Sat 05 Dec 2020, 10:17
Forum: General
Topic: Ammo Dice...why?
Replies: 382
Views: 20936

Re: Ammo Dice...why?

Here is my big issue with the ammo dice as currently implemented: the only way to get a positive result from an ammo die also, by definition, expends 6 bullets. Definitely one of the wonky bits, yeah. The third one, to me, being that throwing more lead in the air doesn’t increase the probability of...
by Vader
Sat 05 Dec 2020, 03:06
Forum: General
Topic: Ammo Dice...why?
Replies: 382
Views: 20936

Re: Ammo Dice...why?

I actually agree with pretty much everything you fellows are saying. It just that while there are situations where control of ammo expenditure is far from perfect even for someone with skills and experience, there are also situations where it is close to it, and specific ones where it is absolute. I...
by Vader
Sat 05 Dec 2020, 02:50
Forum: General
Topic: [ALPHA] The UK in 4E is still a bit... problematic
Replies: 94
Views: 5375

Re: [ALPHA] The UK in 4E is still a bit... problematic

The UK doesn't use nuclear plants

Um...? :shock:

Apart from Calder Hall and Sizewell and Trawsfynydd and what? half a dozen? other power stations running during the 90’s, then...
by Vader
Fri 04 Dec 2020, 23:05
Forum: General
Topic: [ALPHA] Character generation
Replies: 130
Views: 8211

Re: [ALPHA] Character generation

There's not even an XP section to the rules yet, but if it's like other FL titles it'll be 5XP to buy a skill level or a specialty.

I seem to recall that system has been referenced in the live plays, so I'd assume it'll turn out something quite similar.
by Vader
Fri 04 Dec 2020, 23:03
Forum: General
Topic: [ALPHA] Character generation
Replies: 130
Views: 8211

Re: [ALPHA] Character generation

Was just going to post that. Although, given that exception, it certainly opens the doors for others if the GM wishes. Maybe this very delicate surgery requires more agility than empathy. Makes sense to me; just have to be careful with that sort of thing so your players don't feel ambushed (if, for...
by Vader
Fri 04 Dec 2020, 22:55
Forum: General
Topic: Ammo Dice...why?
Replies: 382
Views: 20936

Re: Ammo Dice...why?

I think the idea is that if your attack missed (because target moved slightly or something), your extra burst (i.e. ammo dice) will go the same way and also miss because those bulles go the same way as the first aimed bullets did or even a little bit more off due to some loss of the aim when shooti...
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