Search found 298 matches

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by Rymdhamster
Mon 21 Sep 2020, 18:24
Forum: GM Only
Topic: Vulcan Carbine vs Accelerator Rifle and normal + quick vs automatic fire
Replies: 11
Views: 1990

Re: Vulcan Carbine vs Accelerator Rifle and normal + quick vs automatic fire

True, the explosive effect of Vulcan rounds could be HR to damage cover (and armour?) And also stuff like computers maybe. Shoot a computer with an acc-rifle and it might stop working, but the actual damage will be very limited and quickly repaired. Shoot it with a Vulcan and there will only be deb...
by Rymdhamster
Sat 19 Sep 2020, 16:25
Forum: Free League Talk
Topic: Delete Forum Account
Replies: 7
Views: 894

Re: Delete Forum Account

This is a pretty small operation, he might just be on vacation for a couple of weeks =)

It would probably be possible for him to just change the username. Drop him a line and see what happens the next few weeks =)
by Rymdhamster
Sat 19 Sep 2020, 15:11
Forum: GM Only
Topic: Vulcan Carbine vs Accelerator Rifle and normal + quick vs automatic fire
Replies: 11
Views: 1990

Re: Vulcan Carbine vs Accelerator Rifle and normal + quick vs automatic fire

Also remember the special ammunition options for vulcans. The pure rules for them aren't super sexy, but as a GM I'd deffinatly allow creative use of those types of ammo based on their descriptions. And just the basic vulcan ammo is still explosive, which I'd deffinatley take in to account. Excellen...
by Rymdhamster
Sat 19 Sep 2020, 15:05
Forum: Hindenburg
Topic: Återfå GE
Replies: 5
Views: 1179

Re: Återfå GE

Men kör så då! Regler är till för att moddas. Väl sagt! Vi stoppade in resurskravet för läkning i Svärdet Sång när vi körde det, och det var kul. Det handlar lite om vad vill få till för stämning i reglerna. Att återhämta sig till fulla genom att trycka i sig lite mat och ta en slurk vatten känns v...
by Rymdhamster
Sat 19 Sep 2020, 14:43
Forum: GM Only
Topic: How to cope with overpowered PCs?
Replies: 29
Views: 3202

Re: How to cope with overpowered PCs?

Throw some non combat encounters on them. Either purely social stuff, negotiations and things like that. Or if you want to keep the risk of dying, stuff like a rickety bridge that might colapse at any second, traps they need to figure out how to disarm, things like that. Or if you want to do it thro...
by Rymdhamster
Wed 16 Sep 2020, 20:58
Forum: General
Topic: PCs trying same thing
Replies: 2
Views: 458

Re: PCs trying same thing

Well, not sure how it looks in the english version, but in the swedish version you got a couple of entries called "don't roll too often" and "the art of failure" on page 48 (it's part of the intro to the skill chapter). These combined strongly indicates that the awnser is "no". When the first mutant...
by Rymdhamster
Sun 13 Sep 2020, 21:37
Forum: Hindenburg
Topic: Återfå GE
Replies: 5
Views: 1179

Re: Återfå GE

På sidan 108 så står det
Ha! Så nära =D

Jag radera ett inlägg jag gjorde där jag hänvisade till återhämtning på sidan 109, eftersom jag missade att det var Hindenburg det gällde och kollade i År 0-boken XD
by Rymdhamster
Sun 13 Sep 2020, 17:00
Forum: GM Only
Topic: Replacement Limbs
Replies: 2
Views: 493

Re: Replacement Limbs

Based on the innards of Ash and Bishop, the technology doesn't seem to relay all that much on robotical compontents. So probably no big, industrial looking, machine cybernetics. I would rather think that low-end cybernetics just aren't tailored to the person. So instead of color correct synthskin, i...
by Rymdhamster
Fri 11 Sep 2020, 23:28
Forum: General
Topic: Day Length
Replies: 1
Views: 361

Re: Day Length

Where abouts is it mentioned? (What book and chapter?)
by Rymdhamster
Wed 09 Sep 2020, 22:00
Forum: General
Topic: When improving your character, are there any restrictions?
Replies: 1
Views: 387

Re: When improving your character, are there any restrictions?

I like how it works in Forbidden lands:

To learn a brand new skill you must either have succeeded with and untrained roll during the last game session, or have a teacher.
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