Search found 34 matches

by Kaeam
Fri 21 Apr 2017, 18:01
Forum: General
Topic: Star Wars Conversion - Force Powers
Replies: 12
Views: 5687

Re: Star Wars Conversion - Force Powers

Personally I would use the Mystic Powers rules as they are as they let players use their powers as much as they want while still making it risky to depend on them too much. However, I would add the following talent: Force Tradition (Tradition):  You have been trained in a Force Tradition (Jedi, Sith...
by Kaeam
Fri 21 Apr 2017, 15:55
Forum: General
Topic: Aliens - Semi-Intelligences
Replies: 20
Views: 8754

Re: Aliens - Semi-Intelligences

I guess that the assigned skills do help strengthen the racial identity. I just personally dislike races in RPGs having qualities that are more cultural than racial, as they imply that every member of the race was raised more or less the same way.  :? Anyway, I assume that Togruta could camouflage t...
by Kaeam
Fri 21 Apr 2017, 08:27
Forum: General
Topic: Aliens - Semi-Intelligences
Replies: 20
Views: 8754

Re: Aliens - Semi-Intelligences

Great work on the species (and drawbacks and all the other things your site contains), ConnorsRPG!  :) I am not entirely sure about the assigned skills as they might force players to take skills that don't fit their character concept ( "So my Duros courtesan is also a trained scientist and a pi...
by Kaeam
Thu 20 Apr 2017, 10:28
Forum: General
Topic: Aliens - Semi-Intelligences
Replies: 20
Views: 8754

Re: Aliens - Semi-Intelligences

You are welcome, ConnorsRPG. Although I think that I should thank you for giving me a chance to be creative.  :D Giving (near-) humans an extra talent to balance the features aliens get is pretty good idea. I assume that humans and aliens would still get the two talents from their concepts and grou...
by Kaeam
Tue 11 Apr 2017, 12:10
Forum: General
Topic: Two-weapon fighting
Replies: 10
Views: 5769

Re: Two-weapon fighting

Yeah, it is probably best not to make two-weapon fighting too complex.  :P If you feel that two-weapon fighting doesn't need to give characters more attacks, wielding two weapons still gives you more flexibility as you have two attack options to choose from. For example, you could load one pistol wi...
by Kaeam
Tue 11 Apr 2017, 00:08
Forum: General
Topic: Two-weapon fighting
Replies: 10
Views: 5769

Re: Two-weapon fighting

Thanks for the answers, Jegergryte.  :) Your potential maximum damage depends on the weapons you use, the size of the TWC penalty, and whether extra successes spent on damage affect both attacks or not, so TWC might actually end up having higher potential maximum damage: If you only attack with one ...
by Kaeam
Mon 10 Apr 2017, 21:35
Forum: General
Topic: Two-weapon fighting
Replies: 10
Views: 5769

Re: Two-weapon fighting

Nice work, Jegergryte! Now people have more options to choose from.  :) However, I have some questions and comments concerning your suggestion: You need a dice pool of 5 before you add the -3 TWC penalty to even have a chance to get the second attack. Your maximum damage is slightly lower than if yo...
by Kaeam
Mon 10 Apr 2017, 12:00
Forum: General
Topic: Effects of darkness
Replies: 8
Views: 3292

Re: Effects of darkness

Hmm, having to make a successful Observation test to locate your enemy with your other senses is pretty good idea. Achieving a critical success could even negate some of the blindness penalty as you manage to pinpoint your enemy's location.  :idea: I would keep the Observation test as a free action ...
by Kaeam
Fri 07 Apr 2017, 11:50
Forum: General
Topic: Two-weapon fighting
Replies: 10
Views: 5769

Re: Two-weapon fighting

Hello Jegergryte, I would rule two-weapon fighting like this: You divide your AP between your weapons. If you attack at least once with your first weapon, you get an extra AP that can only be used on attacks made with your second weapon. You can claim the initiative bonus from either weapon. You can...
by Kaeam
Wed 05 Apr 2017, 17:01
Forum: General
Topic: Effects of darkness
Replies: 8
Views: 3292

Effects of darkness

I am trying to find details about the effects of darkness/blindness, but the only information I can find is that your Movement Rate is halved when moving in complete darkness. Does darkness/blindness just give you -3 penalty to all tests that rely on sight or are there additional penalties like bei...