Search found 72 matches

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by aspqrz
Wed 02 Dec 2020, 15:24
Forum: Referees Only
Topic: [ALPHA] THE WORLD AT WAR comments/feedback
Replies: 117
Views: 27299

Re: [ALPHA] THE WORLD AT WAR comments/feedback

Wow. It looks like a lot of you have Political Science degrees. Double History Major (Ancient/Medieval and Modern) with a Minor in Government & Public Administration (aka 'Political Science') ... and lived through the period in question. So I guess I qualify :-) And that may be the market porti...
by aspqrz
Wed 02 Dec 2020, 11:24
Forum: Referees Only
Topic: [ALPHA] THE WORLD AT WAR comments/feedback
Replies: 117
Views: 27299

Re: [ALPHA] THE WORLD AT WAR comments/feedback

But, as I have been trying to explain, time and time again, this is an open-world survival game, not a military simulator, and for the core premise of the game to work, there cannot be large, organized friendly forces near the player characters at the start of the game. And that is a problem <sigh>...
by aspqrz
Wed 02 Dec 2020, 11:12
Forum: General
Topic: Everything I always wanted to know about...Batteries
Replies: 14
Views: 3546

Re: Everything I always wanted to know about...Batteries

Are military equipment batteries re-chargeable? Most of them, yes. For stuff like radios, certainly. Well, I'm quite out of date, but I trained as a Company Signaller when I was in the CMF (Citizen Military Forces - now the Army Reserve) in 1974-5 and the radios we were most likely to use were AN/P...
by aspqrz
Tue 01 Dec 2020, 16:10
Forum: General
Topic: Travel
Replies: 19
Views: 3893

Re: Travel

One solution to vehicle-killing failures like a blown engine is to allow the PCs to detect the impending failure before it occurs. (A Tech task.) So if they continue, they get the failure, but they can also choose not to continue and must then make repairs on whatever underlying problem exists, scr...
by aspqrz
Tue 01 Dec 2020, 16:05
Forum: General
Topic: [ALPHA] Character generation
Replies: 130
Views: 27659

Re: [ALPHA] Character generation

Don't get me wrong, I have MYZ, Mechatron and Elysium as well as Forbidden Lands and all of the supplements for it short of the latest (Mellified Mage - probably a 'surprise' Xmas pressie) and I am generally happy with most of the things they do and the way they do it ... But they are not realistic ...
by aspqrz
Tue 01 Dec 2020, 10:56
Forum: General
Topic: Travel
Replies: 19
Views: 3893

Re: Travel

From a game design perspective. we also need tools to keep players from just driving off the map in a single shift. That said, we'll have another look at the hazard table before the game is finalized. Surely it would be more likely that the vehicle gets bogged, or dirty fuel means the carburettor n...
by aspqrz
Tue 01 Dec 2020, 10:52
Forum: General
Topic: [ALPHA] Character generation
Replies: 130
Views: 27659

Re: [ALPHA] Character generation

You're entitled to your opinion of course, but for the record, our design philosophy is simply not, in any our games, that "more granular = supports long term character growth". I know that many older games, previous editions of Twilight: 2000 included, had much more granular rules (more ...
by aspqrz
Tue 01 Dec 2020, 10:47
Forum: General
Topic: Piloting aircraft - skill?
Replies: 20
Views: 4668

Re: Piloting aircraft - skill?

Aircraft should not only be in use, but they should be in common use. No, not Fast Movers. Combat Jets. Ultralights. Crop Dusters. Civilian Light Aircraft. They can all perform militarily useful roles (Recon, Transports etc) ... and even be armed. Even Swedish ones ... Malmö Flygindustri MFI-9 Junio...
by aspqrz
Tue 01 Dec 2020, 10:24
Forum: General
Topic: [ALPHA] Character generation
Replies: 130
Views: 27659

Re: [ALPHA] Character generation

As the Character Generation system stands I believe it is too granular (too little differentiation between levels, too few levels) and has too few skills to make for a game which will support long term campaign style play. Yes, I know, there will eventually be a Base Building section in the GMs book...
by aspqrz
Sun 29 Nov 2020, 06:33
Forum: General
Topic: [ALPHA] Horses as starting Vehicles
Replies: 3
Views: 1275

Re: [ALPHA] Horses as starting Vehicles

Exactly so. The Swedes had Bicycle Infantry units well into the late 1980s and (at least according to a photo in Wikipedia) they were in use in some capacity as late as 2004. The Swiss had a Bicycle Infantry Regiment as late as 2001 and have recently purchased in excess of 4000 examples of a modern ...
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