Search found 468 matches

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by Ebrim
Sun 13 Sep 2020, 00:18
Forum: General
Topic: The Nature of Undeath
Replies: 13
Views: 4135

Re: The Nature of Undeath

Yeah, for my game any kin (except elves) could be restless dead (wandering corpses) but it’s way more common with humans. Any kin could be ghosts of a sort though probably with some cultural flavor.
by Ebrim
Sat 12 Sep 2020, 19:46
Forum: General
Topic: The Nature of Undeath
Replies: 13
Views: 4135

Re: The Nature of Undeath

It can also just be a delightful twist on the trope that humans are restless and ambitious - so they often refuse to rest even after death. EDIT: And this can tie in with how gleefully the Rust Brothers try to gather the restless dead as servants. It is a blessing from Rust that humans would have th...
by Ebrim
Sat 12 Sep 2020, 19:45
Forum: General
Topic: The Nature of Undeath
Replies: 13
Views: 4135

Re: The Nature of Undeath

I think there are no canonical answers to a lot of these questions. You’re free to come up with your own which I think for some is a blessing and for others a curse. One thread might be that the various kin having different origins in their respective deities (if they exist) that affect their dead i...
by Ebrim
Thu 03 Sep 2020, 01:45
Forum: General
Topic: Rangned Combat: Draw Weapon vs Ready Weapon
Replies: 2
Views: 1390

Re: Rangned Combat: Draw Weapon vs Ready Weapon

“Wearing a bow” is absurdly impractical anyway if you have a bow of any significant poundage so don’t worry about it. The PCs are more likely just walking around carrying the bow (assuming it’s even strung, don’t want those bow strings getting wet). And if they’re carrying it, no draw action anyway!
by Ebrim
Thu 03 Sep 2020, 01:29
Forum: General
Topic: Boring long travels between locations
Replies: 18
Views: 6237

Re: Boring long travels between locations

I’m offering an option to “quick travel” in my sandbox game. Boil it down to a single roll between two known locations on a known path. It’s more expensive generally in terms of resources than it might be by default but there’s a little less risk (and a lot less table time. Do you have any rules ar...
by Ebrim
Sun 30 Aug 2020, 18:10
Forum: General
Topic: Boring long travels between locations
Replies: 18
Views: 6237

Re: Boring long travels between locations

I’m offering an option to “quick travel” in my sandbox game. Boil it down to a single roll between two known locations on a known path. It’s more expensive generally in terms of resources than it might be by default but there’s a little less risk (and a lot less table time.
by Ebrim
Thu 27 Aug 2020, 14:37
Forum: GM Only
Topic: Easy Downtime?
Replies: 5
Views: 1710

Re: Easy Downtime?

I think if you’re moving away from granular time then don’t worry about average results or the like. Ask them how they are trying to keep themselves, what goals do they have for that time? Simplify it in the end with a simple roll. Ask for multiple successes if conditions are difficult. The margin b...
by Ebrim
Thu 27 Aug 2020, 14:32
Forum: GM Only
Topic: Party full of Lore and Camping?
Replies: 13
Views: 4060

Re: Party full of Lore and Camping?

That’s a cool take.

My default is one try on anything, generally a failure should mean the narrative progresses that any future test will be different or there’s some other complication. I’d rather players try and be clever before they roll and maximize their chances.
by Ebrim
Wed 26 Aug 2020, 22:13
Forum: GM Only
Topic: Party full of Lore and Camping?
Replies: 13
Views: 4060

Re: Party full of Lore and Camping?

Doesn’t blanket only help vs cold, not for make a camp?

But yeah, for tents, only apply the bonus of enough capacity for all. Flint and steel should still work though.

As for Lore, not all the party will always be together or have their full wits about them. The rest of the time, use help dice.
by Ebrim
Mon 24 Aug 2020, 05:37
Forum: GM Only
Topic: Adventure Site: Fort River Stone
Replies: 4
Views: 2295

Re: Adventure Site: Fort River Stone

This is fantastic, thanks for sharing. Definitely tempted to use it.
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