Search found 62 matches

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by Garage
Fri 05 May 2017, 06:00
Forum: General
Topic: Tags and Transactors
Replies: 2
Views: 2199

Re: Tags and Transactors

I like that idea. Thanks for the reply
by Garage
Thu 04 May 2017, 19:09
Forum: General
Topic: Tags and Transactors
Replies: 2
Views: 2199

Tags and Transactors

Am i right in saying a Tag is like a memory stick that can hold Birr OR information? But how do you add Birr to it?

Also the same for a Transactor?
by Garage
Tue 02 May 2017, 14:09
Forum: General
Topic: Crew positions
Replies: 14
Views: 6007

Re: Crew positions

I let my players start with as many features as they liked, it doesn't really matter if they have more..... the initial stat difference makes it a lot harder for them to win space combat, unless they are lucky imho so I just let them go with what they wanted..... I think they are nearly 5mil in debt...
by Garage
Tue 02 May 2017, 14:04
Forum: General
Topic: Spaceships & Speed
Replies: 13
Views: 6045

Re: Spaceships & Speed

Thanks Tomas for the reply So moving on with our houserule game, what are peoples thoughts on Torpedo's when fired in an asteroid belt? Would they follow the ships path or would they fly straight and true, taking the shortest route to the target ship..... even if it impacts an asteroid.. Also would ...
by Garage
Mon 01 May 2017, 07:44
Forum: General
Topic: Spaceships & Speed
Replies: 13
Views: 6045

Re: Spaceships & Speed

Thanks Guys

We had a go with the new rules last week and it was a lot more satisfying (Sorry Fria Ligan). The doubling of the weapon ranges was decided because 2 hex range wasnt really anywhere now.
by Garage
Sun 30 Apr 2017, 19:25
Forum: General
Topic: Spaceships & Speed
Replies: 13
Views: 6045

Re: Spaceships & Speed

This is what we have come up with so far CHANGES TO SHIP COMBAT RULES WITH THE ADDITION OF HEXES Speed and Movement The speed of a ship will also be used for movement much like Battletech (the rules say its supposed to be for calculating travel time between destinations). The ship may move a number...
by Garage
Sat 29 Apr 2017, 06:08
Forum: General
Topic: Spaceships & Speed
Replies: 13
Views: 6045

Re: Spaceships & Speed

It does and thanks.

My group and i have decided to change space combat to using Hexes, Yes i know thats not what Coriolis was supposed to be, but we all felt mildly unsatisfied after a trial fight. Speed will now be the base speed of the ship in combat as well.
by Garage
Fri 28 Apr 2017, 15:08
Forum: General
Topic: Spaceships & Speed
Replies: 13
Views: 6045

Spaceships & Speed

In the rules it shows each shim to have a speed, what is it for?
Because in Space combat it says you can move one section for every success by the pilot.....

thanks

G
by Garage
Sun 09 Apr 2017, 18:17
Forum: General
Topic: Game thoughts needed
Replies: 1
Views: 1743

Game thoughts needed

my new game starts on wednesday and i was wondering if i could have some thoughts on an opening mission my 3 players are agents with Captain Girrah, a judicator loyal to the Governor of Coriolis as a patron player 1: Pilot (fighter) to start but had a mystic reaction when the emissaries came from Xe...
by Garage
Sat 18 Mar 2017, 12:39
Forum: General
Topic: Crew Positions
Replies: 5
Views: 2483

Re: Crew Positions

The ships system has higher stats but usable for only one position the intelligence has less but can be used any where
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