Search found 124 matches

by Mythicos
Thu 23 Jul 2020, 21:56
Forum: General
Topic: Hopes and Fears with Journeys in Middle-Earth...
Replies: 54
Views: 14462

Re: Hopes and Fears with Journeys in Middle-Earth...

The best thing I ever did for my games was adopt a modified version of Random Rich's journey rules (similar to Falenthal's. I didn't know about those until recently). It reduces the calculations, has only one fatigue roll, and includes a baseline amount of hazards. For hazards I pull Hobbit Tales c...
by Mythicos
Thu 23 Jul 2020, 18:41
Forum: General
Topic: Hopes and Fears with Journeys in Middle-Earth...
Replies: 54
Views: 14462

Re: Hopes and Fears with Journeys in Middle-Earth...

The problem, IMO, is not how many rolls are necessary for a certain scene (be it a journey, an encounter or a combat). The problem is that the Fatigue rolls, right now, are not the result of any kind of player's decission or roleplaying. The flesh of a journey in TOR is given by the narrative that ...
by Mythicos
Thu 23 Jul 2020, 03:07
Forum: General
Topic: Hopes and Fears with Journeys in Middle-Earth...
Replies: 54
Views: 14462

Re: Hopes and Fears with Journeys in Middle-Earth...

I would say yes to changes that simplified calculations for Loremasters and reduced the number of dice rolls... ... as long as the importance of travels in general and of roles and related skills were not diminished. In other Middle-Earth games I`d played in the past travelling as a whole process w...
by Mythicos
Wed 22 Jul 2020, 18:40
Forum: General
Topic: Hopes and Fears with Journeys in Middle-Earth...
Replies: 54
Views: 14462

Hopes and Fears with Journeys in Middle-Earth...

...the mechanical features of the One Ring RPG, not the board game. Journeys are one of the central themes of both The Hobbit and The Lord of the Rings . Any RPG aiming at taking the players to that World has to make sure that gameplay reinforces that theme. TOR 1st edition was brilliant with this. ...