Page 29 - Heroic Abilities: I have a concern here in that poor advancement rolls not only punishes those with poor luck by slowing down skill gain, but also prevents heroes from acquiring new abilities because they can't get a skill to 18. I feel rules for the acquisition of heroic abilities should ...
So this has been nagging me for a while. I wasn't sure if it this was just me nitpicking in my head so I let it go. Recently, I picked up another BRP style game and noticed something. In opposed rolls, the highest successful roll won. Instead of the lowest successful roll in the Dragonbane beta rule...
I don't fault Free League for not jumping on the ORC bandwagon yet since we don't actually know what ORC looks like, and Free League might want to hurry up and create their own to allow fans and publishers to keep working on third party content while we wait. It's entirely possible that Free League ...
The more big names that join up with Paizo in creating and embracing the new open license, the better. Free League has become a titan in the industry and their support would mean so very much.
First off, I noticed there's no WP version of the Fast Healer heroic ability. Intentional for balance purposes? Mages burn through WP very quickly compared to other professions, and only the Transfer (rank 3) spell seem to help. Speaking of which ... the Transfer spell may need some sort of limiting...
Page 43 - Sneak Attack and Ambush: Unclear whether either of these can be used with ranged weapon. Sneak Attack only mentions that moving into melee range gives a bane to the Sneaking roll. Otherwise, neither Sneak Attack or Ambush rules specifically state that this is melee only, so it *appears* bo...
Page 39 - Weasel: Same problem as Evasive from the previous beta PDF. It's spending 3 WP to let the attack hit a friend without penalty. I recommend lowering WP cost to 2 to match that of Guardian. You can target another creature, friend or foe, beyond the attacker. Oh sweet, they changed it! I had...
Page 12: Mallard ability Ill-Tempered - functionally useless. Using the optional pushing rules (let's be honest, everyone will), you can already push your roll in exchange for becoming Angry (or any other condition). Ill Tempered is basically a worse substitute of a push for 3 WP. This needs to cha...
Page 33 - Opposed Rolls - some concerns here: - Open opposed rolls says both parties can push the roll, but earlier pushing rule says only PCs can push rolls. - Normally, opposed rolls have the defender win on ties since they are trying to counter an action. But Dragonbane says the active one wins o...