Search found 63 matches

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by Evildrsmith
Wed 02 Dec 2020, 13:44
Forum: General
Topic: [ALPHA] My many notes on the Player's Manual
Replies: 69
Views: 5711

Re: [ALPHA] My many notes on the Player's Manual

Just to add my voice to the note on the process of making comments. Noting what is, as I understand it, the expressed preference to post comments on the dropbox files, I tried to on Monday evening. It took a very long time to post a very few comments - it seemed very slow to respond. Judging by the ...
by Evildrsmith
Tue 01 Dec 2020, 18:50
Forum: General
Topic: [ALPHA] THE WORLD AT WAR comments/feedback
Replies: 117
Views: 8069

Re: [ALPHA] THE WORLD AT WAR comments/feedback

Well Acebuckeye and Swedishtrex have put me in my place :)

Though Acebuckeye does sort-of make my point: more of the same is boring, something different is interesting
by Evildrsmith
Tue 01 Dec 2020, 16:54
Forum: General
Topic: [ALPHA] THE WORLD AT WAR comments/feedback
Replies: 117
Views: 8069

Re: [ALPHA] THE WORLD AT WAR comments/feedback

AEB - Thanks for the oil price chart. I think it was Fenhorn that said small changes could have big impacts, and perhaps it would be helpful to look at what changes would be needed to bring the background closer to what those of us that have issues with it currently could accept with reasonable susp...
by Evildrsmith
Tue 01 Dec 2020, 16:29
Forum: General
Topic: [ALPHA] THE WORLD AT WAR comments/feedback
Replies: 117
Views: 8069

Re: [ALPHA] THE WORLD AT WAR comments/feedback

ok, a couple thoughts, so I'll do them as separate posts to avoid TL:DR. When it comes to the national settings in the background and whether people care. Pretty much everyone is going to play their first game in Poland (perhaps moving into Germany), because that's the default start position. Since ...
by Evildrsmith
Tue 01 Dec 2020, 16:11
Forum: General
Topic: Travel
Replies: 19
Views: 1180

Re: Travel

Swedishtrex - yup, that's it. It's not that some form of hazard occurs too frequently, it's those two top end results that kill a group's principal asset (and in the process completely stuff progress to whatever the actual current plot is) based on dumb (bad) luck. The fact that there is no influenc...
by Evildrsmith
Mon 30 Nov 2020, 15:43
Forum: General
Topic: Travel
Replies: 19
Views: 1180

Travel

Not sure if I've got this right: Travelling and hazards, page 135. "At the start of each shift you drive, you must make a DRIVING roll, modified for terrain type, to avoid a hazard." If I fail, I roll on the hazard table I've AGL 'B' and driving 'B' - so pretty good (above average). For driving task...
by Evildrsmith
Mon 30 Nov 2020, 13:32
Forum: General
Topic: [ALPHA] THE WORLD AT WAR comments/feedback
Replies: 117
Views: 8069

Re: [ALPHA] THE WORLD AT WAR comments/feedback

There are about a dozen people that have posted in this thread regarding the background, and if you include the thread on the UK and a few other comments, there are maybe 2 dozen people commentating. Out of the ~8000 KS backers, so agreed, that is a tiny number. But how does that compare to the numb...
by Evildrsmith
Sun 29 Nov 2020, 15:21
Forum: General
Topic: [ALPHA] Illustrations
Replies: 4
Views: 481

Re: [ALPHA] Illustrations

Yup!

Having been picking holes through (hopefully) constructive criticism, it does seem fair to praise the good bits, and the art work is good, especially the 'chapter front pages' (I'd hang a print of the referee manual chapter 1 illustration up on my wall).

So yup, good artwork!
by Evildrsmith
Sun 29 Nov 2020, 15:15
Forum: General
Topic: [ALPHA] The UK in 4E is still a bit... problematic
Replies: 94
Views: 6233

Re: [ALPHA] The UK in 4E is still a bit... problematic

Dave (udxr226) has actually summed up my thoughts on what the UK should be pretty well. A full-on militarily setting already exists in Poland/Germany, so I would look to the UK setting to be significantly different, not just yet more bandits, but with different weapons and different accents. There i...
by Evildrsmith
Sat 28 Nov 2020, 15:33
Forum: General
Topic: [Alpha] Component damage
Replies: 0
Views: 386

[Alpha] Component damage

Since we seem to be starting up new threads as necessary, please allow me. Component damage (page 82). Each component listed can be hit directly, with a 10% chance of being hit, but with the secondary damage effect, damage can move up the chart. Thus, in practice, there is not an equal chance of eac...
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