Search found 338 matches

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by Valyar
Fri 28 Aug 2020, 17:26
Forum: GM Only
Topic: How many XP do maxed out PCs have?
Replies: 10
Views: 5388

Re: How many XP do maxed out PCs have?

I also felt that my players had more or less explored most of the progression system after 2,5 years of play. I think its mostly because Coriolis is based on Mutant: Year Zero, which has a much higher death-rate of characters. Especially the Talents in the core book become a bit thin after a while....
by Valyar
Wed 19 Aug 2020, 10:23
Forum: GM Only
Topic: How many XP do maxed out PCs have?
Replies: 10
Views: 5388

Re: How many XP do maxed out PCs have?

My group is currently at ~80 XP and still room for growth. We also find that having 10-13 pool of dice means nothing... Failures happen very very often. :D
by Valyar
Tue 16 Jun 2020, 13:30
Forum: Ruins of Symbaroum (5E OGL)
Topic: Interesting new category
Replies: 10
Views: 4283

Re: Interesting new category

Every good thing has an end... In this case D20 :D
by Valyar
Tue 16 Jun 2020, 13:29
Forum: GM Only
Topic: Official help on lock picking.
Replies: 2
Views: 2107

Re: Official help on lock picking.

The game is very rules light, with a tiny bit of crunch in equipment section. I'm GMing a new campaign, and I wonder how soon the players will run out of options for character development! Focus on the story and consequences of their actions, not that on mechanics and dice rolls. This quickly gets ...
by Valyar
Tue 16 Jun 2020, 13:27
Forum: GM Only
Topic: How many XP do maxed out PCs have?
Replies: 10
Views: 5388

Re: How many XP do maxed out PCs have?

The questionnaire for Coriolis is much more subject to interpretation compared to the one in Forbidden Lands. Everyone can find a way to act or insist to act according to their icon, discover something about other PCs and etc. In my campaign (or connected published adventures) I notice influx of XP ...
by Valyar
Tue 09 Jun 2020, 19:43
Forum: Mörk Borg/CY_BORG/Pirate Borg
Topic: 2 Questions about Mork Borg
Replies: 2
Views: 3466

Re: 2 Questions about Mork Borg

1. This statement is related to out of combat activities of NPCs.
2. Backpack and sacks are containers. They don't increase your load, just allows you to store items inside. This is my interpretation of the rules.
by Valyar
Wed 20 May 2020, 14:14
Forum: General
Topic: Veterans of the Horizon, New compendium of Talents and stuff! - Now with Foundry VTT Support!
Replies: 6
Views: 2832

Re: Veterans of the Horizon, New compendium of Talents and stuff!

I like the new talents, different take than the one in the book. Not sure if +2 bonus isn't too much for the more general-use talents though. But it is great to see movement on this field.
by Valyar
Fri 15 May 2020, 13:53
Forum: General
Topic: Explosives are underpowered??
Replies: 7
Views: 3586

Re: Explosives are underpowered??

The explosives have blast area - you roll against each in the zone. There is hardly way you can do that with normal weapon, even when fired in autofire. Therefore the power of the explosives is the area effect and damage. Also, depending on your style of game, certain amount of explosives will kill ...
by Valyar
Fri 15 May 2020, 07:36
Forum: General
Topic: How Many Locations Per Hex?
Replies: 4
Views: 2198

Re: How Many Locations Per Hex?

I am using single location per hex as well. If there are several places to adventure they are part of the same adventure site complex. One icon goes on the map only. Obviously, when we talk about the setting defined locations visible on the map, some of them are spreading more than one hex, but from...
by Valyar
Tue 12 May 2020, 13:41
Forum: General
Topic: Questions about Torpedoes?
Replies: 1
Views: 1695

Re: Questions about Torpedoes?

I move the torpedoes during the movement phase. They move on the initiative of the ship that launched them. There is no need to maintain target lock, this is the purpose of the torpedo. The target lock can be changed after the torpedo is successfully launched. Defending against torpedo is listed as ...
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