Search found 668 matches

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by aramis
Sat 07 May 2022, 13:56
Forum: General
Topic: Tomas spills some secrets about the RPG
Replies: 52
Views: 8152

Re: Tomas spills some secrets about the RPG

Thematically, separating "Bladerunner" from "Cyberpunk" I feel is right ... as I said before, Bladerunner, to me, is "proto-Cyberpunk". It predates the genre; certainly influences it, even defines certain aspects of it, but there is no absolute equality there. It reall...
by aramis
Sat 07 May 2022, 12:53
Forum: General
Topic: Any news on draft rules?
Replies: 3
Views: 557

Re: Any news on draft rules?

It's clear from the KS they've got a PDF near ready; I'd expect it to wait a week or two after KS closing to allow for collecting on the KS.
by aramis
Fri 12 Nov 2021, 06:44
Forum: General
Topic: Wierdness Just Noticed
Replies: 19
Views: 2413

Re: Wierdness Just Noticed

Only one roll maxed at 2d12 per hex per day for foraging, for fishing, and for hunting... in 86 km²? at most 12 rations? a 10km hex is 86 km², which is, could support easily 10× as much ... and if farmed well, 100× that. I also have decided to let help be add an ammo die instead of up the main dice,...
by aramis
Wed 27 Oct 2021, 13:45
Forum: General
Topic: T2K4 "Red Shirts"
Replies: 19
Views: 2750

Re: T2K4 "Red Shirts"

My party currently is 4 PCs, and 8 NPCs, soon to be more.

I have Players roll for the party NPCs, but I reserve the right to override player decisions with them.
by aramis
Wed 27 Oct 2021, 13:24
Forum: General
Topic: Damage from firearms... Part 2
Replies: 41
Views: 5350

Re: Damage from firearms... Part 2

Hi all! Went deep in the combat system and came out with these thoughts: firearms combat may function as it is, but as a Referee i think i will have problems in running a (sort of) realistic combat where a 5.56mm, the majority of times, will *just* do 2 points of damage for example to the head, or ...
by aramis
Sun 19 Sep 2021, 11:28
Forum: General
Topic: Are previous edition supplements compatible with..
Replies: 7
Views: 1444

Re: Are previous edition supplements compatible with..

There are conversion rules in the core.

So, largely. If you're willing to do the math.
by aramis
Mon 30 Aug 2021, 11:49
Forum: General
Topic: Missing gear entries in release
Replies: 25
Views: 3548

Re: Missing gear entries in release

I'm not really a fan of pass/fail skill rolls just to do the thing. I'll make it some sort of choice with consequences, I think. Stamina roll (with modifier for how over-encumbered you are), take damage on a failure. Something like that. Fail forward is a core rules element. The GM can offer succes...
by aramis
Mon 30 Aug 2021, 11:45
Forum: General
Topic: Feedback from Play
Replies: 34
Views: 6158

Re: Feedback from Play

Fundamentally, I found 1E just right for most things, but I also often set difficulties in the 10 to 14 range, and found the travel system unsatisfying. Unless there are serious reworks, I'm unlikely to run nor recommend TOR 2E. It's a very different beastie, especially at the resource management le...
by aramis
Mon 23 Aug 2021, 23:26
Forum: General
Topic: Missing gear entries in release
Replies: 25
Views: 3548

Re: Missing gear entries in release

Sure, ENC is also bulk, but for liquids that is carried in containers, that is not an issue. The ENC for other items may have to be adjusted because of their shape and form. I'd argue that for anything more than canteen-ish size, it's the main issue. Sure, the weight of a 20L can is significant -- ...
by aramis
Mon 23 Aug 2021, 04:50
Forum: General
Topic: Vehicular Record Forms
Replies: 6
Views: 1238

Re: Vehicular Record Forms

Nice :) I actually am not thrilled with it... but it serves for now. :) I planned to make one myself but you beat me to it. It is a little bit busy perhaps but it will work, for now (and I don't have to make one). My usual players like checkbox tracks, as do I. Hint: the non-glare cellotape (eg. Sc...
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