Search found 177 matches

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by andresk
Wed 23 Mar 2022, 07:40
Forum: General
Topic: Clarification for ROF 1 and ammo dice
Replies: 41
Views: 4902

Re: Clarification for ROF 1 and ammo dice

Would still like to see a clarification on this.
by andresk
Tue 22 Mar 2022, 05:52
Forum: General
Topic: Accuracy by Volume Option
Replies: 20
Views: 2012

Re: Accuracy by Volume Option

Easy, just limit the effect to short range. Sure it doesn't make hitting long range targets harder with a larger ROF, but ROF isn't meant to be spray and pray, it's still aimed shots, just more of them in the span of the 5-10 seconds.
by andresk
Mon 21 Mar 2022, 18:49
Forum: Referees Only
Topic: Question on Lifepath Generation
Replies: 5
Views: 877

Re: Question on Lifepath Generation

I let my players roll the "lose an attribute" and "start war" dice together and let them choose which one they wanted to go with if either failed. I don't like the idea of forcing my players play a character they don't like, so I mostly let them choose specialities etc. where it ...
by andresk
Mon 21 Mar 2022, 18:41
Forum: General
Topic: Accuracy by Volume Option
Replies: 20
Views: 2012

Re: Accuracy by Volume Option

We use the house-rule that you can use 6's on ammo dice to add a +1 to one of the skill rolls thereby potentially turning a close miss into a hit. That is an interesting take. It's a small enough change not to throw everything off balance, but at the same time offers a nice boost for using ammo dice.
by andresk
Mon 21 Mar 2022, 18:37
Forum: General
Topic: Mine Fields
Replies: 4
Views: 477

Re: Mine Fields

The Landmine rules on PM Page 68 are quite clear on everything, not sure what the question is here. "If the roll fails and you move unawares [sic] into a minefield..."
You only move into the minefield if you fail the RECON roll.
by andresk
Tue 15 Mar 2022, 08:45
Forum: Referees Only
Topic: Higher Rez Travel Map Templates?
Replies: 2
Views: 584

Re: Higher Rez Travel Map Templates?

Not sure why it's so low-res. Never used it though, just manually created my own.
by andresk
Thu 10 Mar 2022, 12:03
Forum: Referees Only
Topic: Food and Bases: Not workable?
Replies: 16
Views: 2156

Re: Food and Bases: Not workable?

As my (WIP) extended encounters supplement already had quite a few encounters and new pieces of equipment/food to fill in the gaps described here, I decided to expand on all this in a different supplement to cover food processing and preservation. Gives me something to do as certain real world event...
by andresk
Wed 09 Mar 2022, 22:16
Forum: Referees Only
Topic: Food and Bases: Not workable?
Replies: 16
Views: 2156

Re: Food and Bases: Not workable?

Yeah, seems to either be an oversight or just missing from the rules. You seem to have listed everything to do with all that. For my own game I'll probably offer a way to turn wild/domestic food into "rations" by picling/canning/jarring/smoking/salting etc. But yeah for RAW any real long t...
by andresk
Tue 08 Mar 2022, 13:37
Forum: General
Topic: First session issue...
Replies: 21
Views: 2454

Re: First session issue...

This is closer to "Let's go airsofting as the Ukraine civil war that's going on right now" than anything you mentioned.
Just to be clear, this is a criminal invasion of a sovereign nation by Russia. Not civil war.
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