Search found 342 matches

by Angelman
Sun 10 Jul 2022, 20:12
Forum: General
Topic: Alien: Colony War
Replies: 29
Views: 5346

Re: Alien: Colony War

Colony War is so bad that I'm fine with the adventure not lining up perfectly with the story. (good spotting those errors though Angelman!) Actually, I was going to stay nice and not say anything about that, but... yes... the book was pretty *coughs*. The self-loathing British author writing a Brit...
by Angelman
Sun 10 Jul 2022, 14:10
Forum: General
Topic: Alien: Colony War
Replies: 29
Views: 5346

Re: Alien: Colony War

fun surprise ... to find ... Charybdis had RPG scenarios tucked away in the back Really? I wasn't aware that Into Charybdis had a scenario. What is it called? Unfortunately, after having actuallyt read the Alien: Colony War book, it turns out that the Fallout scenario has a few issues. The map, for...
by Angelman
Thu 07 Jul 2022, 13:01
Forum: GM Only
Topic: First game - issues arose!
Replies: 7
Views: 795

Re: First game - issues arose!

Hopes' Last Day is the next one we will play - I want to see how they handle a situation where they kind of know the outcome for the settlement. Additionally, they are traditional Aliens - so I'll have to remember "Acid splash" is a thing! I think it will all add some extra tension. I kno...
by Angelman
Wed 06 Jul 2022, 11:58
Forum: GM Only
Topic: First game - issues arose!
Replies: 7
Views: 795

Re: First game - issues arose!

Sounds like you did an absolute stellar job, @berger15 :) Running RPGs can be hectic and overwhelming, which is even more true for Alien, but you aced it, mate :D I don't think I have that much to add to your summary, really, but I'll give it a go: -Dice are fickle and, by the law of averages, you'l...
by Angelman
Tue 28 Jun 2022, 09:31
Forum: GM Only
Topic: Frontier War - Mission 5 Operation Dreamcatcher
Replies: 6
Views: 598

Re: Frontier War - Mission 5 Operation Dreamcatcher

Another great write-up, _ArthurDallas_. These game play reports are such a great help when preparing for FW missions, truly invaluable. In my game, we've just finished Mission 1 - Blaze of Glory , so we're quite a bit behind y'all, but it's also helpful to see how future misions ran with other group...
by Angelman
Thu 23 Jun 2022, 10:08
Forum: General
Topic: Scale different between spacecraft and vehicles and characters
Replies: 13
Views: 3457

Re: Scale different between spacecraft and vehicles and characters

This came up in our game last night, when the PC marines fired pulse rifles at an UPP Accipiter dropship. We agreed that, since the roles could easily be reversed, that there should be some sort of power level difference between vehicles and characters, but I didn't want to make an entire thing out ...
by Angelman
Sun 19 Jun 2022, 14:05
Forum: GM Only
Topic: Gas Masks?
Replies: 1
Views: 331

Gas Masks?

Hey, y'all's. Question: How do you guys do gas masks in your games? I can't find any such item or rules in the books, so I wonder how y'all do it? (My PCs just requested gas masks for a mission). Now, I'm aware that Rebreather Masks exists in the game, although they're a bit under-detailed (Air Supp...
by Angelman
Thu 16 Jun 2022, 23:50
Forum: General
Topic: Early Access Feedback - Core Rulebook Chapter 1
Replies: 15
Views: 1154

Re: Early Access Feedback - Core Rulebook Chapter 1

The Reintegration P16/Line 15: "Even still, the N-9s now openly living and working..." "Even still" does not read well in English. Both of these words indicate an upcoming contradiction, and the presence of both is confusing and redundant. "Even so,..." would read much...
by Angelman
Tue 14 Jun 2022, 09:52
Forum: General
Topic: Xenomorph and Pulse Rifles
Replies: 81
Views: 22310

Re: Xenomorph and Pulse Rifles

just bumping of the damage of the Pulse rifle will just auto take out any human in the setting
I suggest you lower the Xeno's Health to 1. That's the sleakest and most elegant way, game mechanically, to make them more squishy.
by Angelman
Mon 13 Jun 2022, 22:34
Forum: GM Only
Topic: [Moved] Fighter Pilot campaign, yes? But how?
Replies: 5
Views: 427

Re: Fighter Pilot campaign, yes? But how?

Moderator Action: Moved the thread to (I hope) a better place. edit: ... or should it be in GM only instead? Thank you, @Fenhorn! :) I think it fits better in the GM sub-forum, as this is really a question about how to run these kinds of campaigns, but I have nothing against it being in the General...