Search found 507 matches

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by Vader
Mon 30 Nov 2020, 18:34
Forum: General
Topic: Ammo Dice...why?
Replies: 76
Views: 1067

Re: Ammo Dice...why?

The effect of allowing a single shot is to skew the system in favor of single shots: you have the same opportunity to hit by taking one shot as you do by taking several. I think this imbalances things. Concrete example: Bob & I go grouse hunting with 311Rs. He loads only the right barrel, committin...
by Vader
Mon 30 Nov 2020, 14:42
Forum: General
Topic: Ammo Dice...why?
Replies: 76
Views: 1067

Re: Ammo Dice...why?

But you should also be able to do a single shot.

I agree.

It seems however that a fair portion of the outstanding issues can be solved by making clarifications in the text, and perhaps adding an example. And adding an explicit single shot mechanic.
by Vader
Mon 30 Nov 2020, 12:54
Forum: General
Topic: The Battlefield
Replies: 87
Views: 2632

Re: The Battlefield

Chris Lites is the lead setting writer.

:shock: That makes it ... interesting.

But as Arrigo noted, that view is not exclusive for Sweden; it's just that it's pretty much exclusive in Sweden.
by Vader
Mon 30 Nov 2020, 12:46
Forum: General
Topic: [ALPHA] Some suggestions for armored combat
Replies: 5
Views: 110

Re: [ALPHA] Some suggestions for armored combat

As in all things, there's a balance between detail and playability to be struck. This is primarily a game about survival, not tank battles. That said, basic rules for reactive armor will likely be included in the final game (we have rules, they just need tweaking). As for the rest, advanced vehicle...
by Vader
Mon 30 Nov 2020, 11:39
Forum: General
Topic: [ALPHA] THE WORLD AT WAR comments/feedback
Replies: 78
Views: 1272

Re: [ALPHA] THE WORLD AT WAR comments/feedback

It is true that Fria Ligan are very unlikely to want scrap a large chunk of the work they're now clearly so invested in just to satisfy a few complainers — and rightly so! But what if it turns out to be more than "just a few"? If the worldbuilding already — after only a few days! — is getting 4e com...
by Vader
Mon 30 Nov 2020, 11:17
Forum: General
Topic: [ALPHA] Illustrations
Replies: 4
Views: 121

Re: [ALPHA] Illustrations

Agreed!

The artwork really does underscore the grittiness of the setting — it really feels like a game world very closely connected to the real world. The same level of grittiness and realism should be reflected throughout, in both mechanics and worldbuilding!
by Vader
Mon 30 Nov 2020, 11:13
Forum: General
Topic: [ALPHA] Some suggestions for armored combat
Replies: 5
Views: 110

Re: [ALPHA] Some suggestions for armored combat

I should first preface this by saying that the armored vehicle rules look very interesting - and have quite a lot of detail. However, there are some things that are missing or a bit oversimplified IMHO (sorry, I've designed a module for a WWIII squad-level game), and may be worth considering at lea...
by Vader
Mon 30 Nov 2020, 10:59
Forum: General
Topic: The Battlefield
Replies: 87
Views: 2632

Re: The Battlefield

You need to keep in mind that this background history is written in Sweden, and so largely reflects the Swedish perspective. And the common Swedish image of Clinton is one of a very non-interventionistic president. In Swedish discourse, the two Bushes are by contrast generally described as very inte...
by Vader
Mon 30 Nov 2020, 10:35
Forum: General
Topic: [Alpha] Playtest Feedback
Replies: 2
Views: 141

Re: [Alpha] Playtest Feedback

As for weapon ranges, we did consider standardized range bands, but that would mean we lost a way to differentiate between weapons. Using varying effective range, we can effectively make some weapons more accurate than others, at longer ranges. And I like the way you did this! A very good mechanic,...
by Vader
Mon 30 Nov 2020, 10:24
Forum: General
Topic: [ALPHA] Crossbows are NOT Super weapons compared to Bows
Replies: 3
Views: 131

Re: [ALPHA] Crossbows are NOT Super weapons compared to Bows

As for the differences between bows and crossbows, especially pertaining to modern ones: the basic physics of draw weight (i.e. force) and draw length (i.e. stroke) boil down to a v0 (somewhat simplified); factor in mass of the arrow/bolt, and you get a "muzzle energy". That's the simple part. Then ...
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