Search found 76 matches

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by Attackmack
Tue 04 Jun 2019, 19:10
Forum: General
Topic: Consumables
Replies: 24
Views: 1176

Re: Consumables

I would never describe the Forbidden Lands as goofy. The FL are a bloody dangerous place. Cannibilism, slavery, human sacrifice, body horror, and worse. Scary place. As to Alien and consummables it makes perfect sense to me. In the movies you never see a person counting up exact rations and bean co...
by Attackmack
Mon 03 Jun 2019, 22:23
Forum: General
Topic: Consumables
Replies: 24
Views: 1176

Re: Consumables

I would never describe the Forbidden Lands as goofy. The FL are a bloody dangerous place. Cannibilism, slavery, human sacrifice, body horror, and worse. Scary place. As to Alien and consummables it makes perfect sense to me. In the movies you never see a person counting up exact rations and bean co...
by Attackmack
Mon 03 Jun 2019, 22:22
Forum: General
Topic: Use of Miniatures with the rules
Replies: 4
Views: 339

Re: Use of Miniatures with the rules

I know that Coriolis (another SciFi game using this ruleset as base) includes rules and guidelines for using maps and miniatures. If Alien will include this as well I wouldnt know but id be surprised if it didnt. And even if it doesnt, theres nothing stopping you from using maps and models anyway! O...
by Attackmack
Mon 03 Jun 2019, 22:07
Forum: General
Topic: Consumables
Replies: 24
Views: 1176

Re: Consumables

While i like the concept as it adds tension and can become a real issue, im having a hard time getting around the narration of it. If a character carefully packs and rations her food (etc), i cant really see how it could potentially run out the first day without warning. Similarily, another charact...
by Attackmack
Mon 03 Jun 2019, 15:13
Forum: General
Topic: Consumables
Replies: 24
Views: 1176

Re: Consumables

I think it's important to only use the consumables system when interesting or dramatically correct. If you can plan your spacewalk or hike, have nothing weird happen, and finish on time, you shouldn't even have to roll. You're supposed to roll for air every turn, so how could you ever spend a shift...
by Attackmack
Mon 03 Jun 2019, 14:11
Forum: General
Topic: Consumables
Replies: 24
Views: 1176

Re: Consumables

If you don't like the consumable system, skip it. Just let one "supply rating" be one ration. Personally I like the consumable rule. You only use it when the conditions are a little bit extreme. People eat different amount or food can go bad. Also, you normally get the average amount of days worth ...
by Attackmack
Mon 03 Jun 2019, 13:00
Forum: General
Topic: Consumables
Replies: 24
Views: 1176

Re: Consumables

But you are not suppose to track consumables at all times, only when the supplies are scarce, so not when you are on a spaceship or in a colony (unless there is some problems that causes that particular consumables to be scarce). So on most session you don't need to keep track of the food and water...
by Attackmack
Sun 02 Jun 2019, 22:10
Forum: General
Topic: Consumables
Replies: 24
Views: 1176

Consumables

While i like the concept as it adds tension and can become a real issue, im having a hard time getting around the narration of it. If a character carefully packs and rations her food (etc), i cant really see how it could potentially run out the first day without warning. Similarily, another characte...
by Attackmack
Sun 02 Jun 2019, 19:22
Forum: General
Topic: First scenario hopes
Replies: 13
Views: 1266

Re: First scenario hopes

This raises an interesting thought for me.
Will it be interesting at all to play this game without the xenomorphs included one way or another?

Ill admit i know nothing about the setting outside of the movies and their main events :)
by Attackmack
Sun 02 Jun 2019, 13:25
Forum: General
Topic: Space Combat?
Replies: 23
Views: 1328

Re: Space Combat?

There was also a mention in the Colonial Marines Technical Manual on giant metallic webs set in space so that any spaceship entering the zone at high speed would be destroyed due to the collision - as you know, kinetic energy depends on mass and speed (squared), so having an impact with a slow movi...
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