Search found 38 matches

by Klas Bas
Wed 03 Jun 2020, 18:24
Forum: Swedish Corner
Topic: Mina samlade alster
Replies: 12
Views: 1508

Re: Mina samlade alster

SVÄRDETS SÅNG SPRÅK Startnivåer för nya RP: (INT+BILDNING) (Ung -1, medelålders +-0, gammal +1) 1= Nivå 1 i ett språk. 2-3= Nivå 2 i ett språk. 4= En extra nivå att lägga på ett till språk eller läsa/skriva. 5= Två extra nivåer att lägga samma språk, fler språk eller läsa/skriva. 6= Tre extra nivåer...
by Klas Bas
Wed 13 May 2020, 19:46
Forum: GM Only
Topic: My game, so far
Replies: 5
Views: 739

Re: My game, so far

My thoughts exactly.
by Klas Bas
Wed 13 May 2020, 00:17
Forum: GM Only
Topic: My game, so far
Replies: 5
Views: 739

Re: My game, so far

I will try to summarize my campaign so far. We’re eight sessions in and they have yet to meet a xenomorph (we’ll get there soon). We play in swedish. Session I The characters are a pilot, a roughneck and a medic, all ex-military. Everything started with the PCs drinking in a bar in a minor mining co...
by Klas Bas
Sun 10 May 2020, 22:35
Forum: GM Only
Topic: Use of non-classic Xenomorph alien threats?
Replies: 13
Views: 683

Re: Use of non-classic Xenomorph alien threats

I’ll try to translate them later. I write my campaign in Swedish. The bug was actually kind of a mix between a wood-louse and the brain-bug in Starship Troopers. It was normally 10 to 15 cms and the top predator of the world but when BioNational messed with the plants the whole food chain went banan...
by Klas Bas
Sun 10 May 2020, 19:38
Forum: GM Only
Topic: Use of non-classic Xenomorph alien threats?
Replies: 13
Views: 683

Re: Use of non-classic Xenomorph alien threats?

My players encountered bugs that had grown into abnormal size in the tunnels under a Lasalle BioNational food plant. By modifying the local plantlife humans had messed with the food chain, which of course ended in catastrophy. It was a fun RPG session.
by Klas Bas
Fri 28 Feb 2020, 18:23
Forum: GM Only
Topic: My game, so far
Replies: 5
Views: 739

Re: My game, so far

Well, the PCs managed to escape from the dog catchers in a damaged vehicle. One of the enemies had a heavy Pulse rifle and wrecked the tractor. The PCs took off on foot, trying to head back to their ship. The dog catchers repaired their broken vehicle and went after the PCs, unknowing of the Medusa ...
by Klas Bas
Sun 05 Jan 2020, 10:06
Forum: GM Only
Topic: Ship hard points and module count
Replies: 1
Views: 220

Re: Ship hard points and module count

On page 166 they list how many armaments each ship class can carry. The module count is there too.
by Klas Bas
Mon 23 Dec 2019, 11:24
Forum: GM Only
Topic: My game, so far
Replies: 5
Views: 739

My game, so far

I mothered our group’s second session last night. I really like how the stress build up when the shit starts hitting the fan. The group (a medic, a pilot and a roughneck) was hired to discretely transport two technicians to a mining station, search for survivors after an earthquake and most importan...
by Klas Bas
Mon 18 Nov 2019, 17:27
Forum: General
Topic: Xenomorph multiple success rolls
Replies: 11
Views: 1165

Re: Xenomorph multiple success rolls

The intention of my post was only to clarify that the damage rating only applies to the first success. ONE extra success means ONE extra damage (or a stunt perhaps) If the attack roll is successful, the monster’s attack hits and  inflict damage equal to the Damage rating on the opponent. For every e...
by Klas Bas
Thu 07 Nov 2019, 13:48
Forum: GM Only
Topic: Idea for random space travel encounters
Replies: 16
Views: 1632

Re: Idea for random space travel encounters

It’s not easy to roll 58-60 with d66.