Search found 543 matches

by lupex
Wed 10 Jan 2018, 01:12
Forum: General
Topic: Spending XP
Replies: 50
Views: 3058

Re: Spending XP

Great discussions here! We're pushing hard to get the next batch of English chapters done so you can see for yourselves what the talent system looks like. What I can say is that while there are talents in the form of +1/+2/+3, there are also plenty of other talents with more unique effects. I would...
by lupex
Mon 08 Jan 2018, 18:19
Forum: General
Topic: Spending XP
Replies: 50
Views: 3058

Re: Spending XP

Artifact dice should not be gained with the same XP cost a skill. D6: 0.17 hits per dice roll. D8: 0.50 hits per dice roll or the equivalent of 3D6. D10: 0.90 hits per dice roll or the equivalent of (5.4)D6. D12: 1.33 hits per dice roll or the equivalent of 8D6. For 5XP you get +1D6 if you increase...
by lupex
Mon 08 Jan 2018, 10:22
Forum: General
Topic: Reputation Awkwardness
Replies: 11
Views: 778

Re: Reputation Awkwardness

An example of how the two aspects interact in play might reduce any ambiguity.
by lupex
Mon 08 Jan 2018, 10:20
Forum: General
Topic: Spending XP
Replies: 50
Views: 3058

Re: Spending XP

I guess we will need to see how it works with proper testing. If the new talents (+1/+2/+3) feel at the right value for 3xp then it's all good, and a change in talent cost I will have to get used to. The suggestion to upgrade the dice was to make the talents feel of equivalent to 5xp or more and to ...
by lupex
Sun 07 Jan 2018, 20:13
Forum: General
Topic: Reputation Awkwardness
Replies: 11
Views: 778

Re: Reputation Awkwardness

To be honest, I don't get the logic in that. That's exactly one of the points though; given a lack of direction on how the two elements interact, it does need to be made clear. I can see two possible ways in which the rules could be applied. In a) for example, they may apply the highest (unmodified...
by lupex
Sun 07 Jan 2018, 12:48
Forum: General
Topic: Reputation Awkwardness
Replies: 11
Views: 778

Re: Reputation Awkwardness

I would apply the -2 step modifier to all characters not of the same Kin as the settlement. This may change who has the current highest reputation score in the party for this settlement but locals are more likely to pay attention to the deeds (good or bad) of someone from thier own Kin and I think t...
by lupex
Sat 06 Jan 2018, 20:42
Forum: General
Topic: Spending XP
Replies: 50
Views: 3058

Re: Spending XP

Here's an alternative suggestion to the above tiered talent cost suggestions (and an easy to implement houserule): change the cost of skills so that they are a multiplier based on the skill rank, as many other games do.  Let's say (picking a number out of the air here) it's 3x the new skill rank. S...
by lupex
Sat 06 Jan 2018, 12:09
Forum: General
Topic: Spending XP
Replies: 50
Views: 3058

Re: Spending XP

I'm shooting from the hip somewhat at this stage, I may change my mind completely once I see the full set of talents in context alongside the combat system, etc. but here goes: I definitely agree with Lupex on cost. I'd prefer to see consistency in the skill/talent costs at 5XP (as is done in Corio...
by lupex
Sat 06 Jan 2018, 12:04
Forum: General
Topic: Scout skill
Replies: 23
Views: 1388

Re: Scout skill

A comment from one of my players "Fine with lowest rolls for stealth, although -1 per additional person may be a bit harsh in addition. Think the scouting rule is a bit silly - it's called a "search party" for a reason. I'd be fine with keeping the highest roll for scouting, and lowest roll for stea...
by lupex
Sat 06 Jan 2018, 11:33
Forum: General
Topic: Crafting skill
Replies: 12
Views: 1023

Re: Crafting skill

It doesn't feel appropriate to have it based on Strength, it would make more sense for it to be based off Wits. I know strength was chosen to even out the skill distribution but it just isn't logical, unless it's for black smithing things? I will use a modular approach for this where the governing ...
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