Search found 592 matches

by lupex
Mon 29 Jan 2018, 14:49
Forum: General
Topic: Missing oppotunities for scorcerers in the gerneral skills
Replies: 31
Views: 1652

Re: Missing oppotunities for scorcerers in the gerneral skills

I think anything that is part of the rules for survival (or an area of expertise for other players) should not be something that a spell-caster should be able to emulate, however I will probably allow spell-casters to do some 'safe' magic relating to what they already know that will just add to the ...
by lupex
Mon 29 Jan 2018, 14:41
Forum: General
Topic: Damage and recovery
Replies: 66
Views: 4423

Re: Damage and recovery

I am now thinking of a critical hit as the final blow in a combat to take down the enemy, kinda like in mortal kombat Same here. Or it can be thought of as the ruinous accident that happens when the defender has become exhausted enough to fumble a bit, boom! At any rate I would not allow my players...
by lupex
Mon 29 Jan 2018, 14:37
Forum: General
Topic: Weapon Talents Boring
Replies: 21
Views: 1507

Re: Weapon Talents Boring

I think things like Fient or special moves are actually good fodder for combat talents, kinda like old school video game combos, such as a parry leading to a counterattack or a dodge resulting in a roll that gets you back on your feet etc or some of the more fun end game moves.  Maybe things that ca...
by lupex
Mon 29 Jan 2018, 14:32
Forum: General
Topic: Missing oppotunities for scorcerers in the gerneral skills
Replies: 31
Views: 1652

Re: Missing oppotunities for scorcerers in the gerneral skills

Could there be some talents about understanding ancient runes/languages or other non-casting things for a spell-caster to spend XP on?  Or maybe put a magic spin on searching for food or scouting regions etc?
by lupex
Mon 29 Jan 2018, 00:02
Forum: General
Topic: Damage and recovery
Replies: 66
Views: 4423

Re: Damage and recovery

I am now thinking of a critical hit as the final blow in a combat to take down the enemy, kinda like in mortal kombat
by lupex
Sun 28 Jan 2018, 21:03
Forum: General
Topic: Damage and recovery
Replies: 66
Views: 4423

Re: Damage and recovery

A quick comment on this - bear in mind that the combat system is very deadly as it is. A single good roll (many sixes) can put an enemy out of action even with a simple weapon like a knife. The crits are used to flesh out these "finishing moves" that put an enemy out of action, at least temporarily...
by lupex
Sun 28 Jan 2018, 21:00
Forum: General
Topic: Stunts?
Replies: 48
Views: 2740

Re: Stunts?

There are specific situations (not only in combat) where the number of sixes matter (such as a Healing roll to get a broken person back on their feet), but stunts is not a thing as such in FBL and the references to them will be removed. Pushing rolls will still be important and common, as it is mos...
by lupex
Sun 28 Jan 2018, 14:15
Forum: General
Topic: Damage and recovery
Replies: 66
Views: 4423

Re: Damage and recovery

In Rolemaster no fights were decided through hit point loss. Crits as an optional rule would be okay but not as a standard. I have the inkling that the combat system is lethal enough. I don’t wish to push the lethality of combat. And I knew no player of mine who wants to play a crippled character. ...
by lupex
Sun 28 Jan 2018, 14:02
Forum: General
Topic: Kin Talents
Replies: 10
Views: 691

Re: Kin Talents

As for the human talent, the player still have to motivate it. It would for example be hard to motivate using animal handling when in melee. When I played this week my human players used it once, when I allowed a player to use wits instead of an agility skill when he tried to get over a large gap a...
by lupex
Sun 28 Jan 2018, 13:51
Forum: General
Topic: How do you learn magic on your own?
Replies: 14
Views: 941

Re: How do you learn magic on your own?

It's possible yes, but much harder. Perhaps we should add something about this in the rules. :)
Yes please.  :D
Also, will there be scrolls or grimoires that magic users could find that contain new spells or spells of a higher level that the caster could then learn/use?
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