Search found 120 matches

  • 1
  • 3
  • 4
  • 5
  • 6
  • 7
  • 12
by Doctor KoT
Wed 15 Aug 2018, 18:45
Forum: General
Topic: Space Scooter class?
Replies: 2
Views: 571

Re: Space Scooter class?

According to it's price, space scooter is I-class ship with no modules and features.
by Doctor KoT
Sun 05 Aug 2018, 15:01
Forum: General
Topic: Concussion Grenade
Replies: 4
Views: 1356

Re: Concussion Grenade

Just swap those prices. Concussion grenade is a normal explosion damage, and frag grenade is a normal shrapnel damage (see p. 98) -- it's better to let it be.
Ockham approves.
by Doctor KoT
Wed 18 Jul 2018, 22:31
Forum: Rules
Topic: Tribes population
Replies: 1
Views: 917

Tribes population

Page 102 says:
The Rabbit Tribe is the second largest tribe in the valley
but Resistance Sheet on p. 238 says that Rabbit tribe's population is 300 animals, and it's main competitor, Rats, has only 220 species.
Which is true?
by Doctor KoT
Mon 02 Jul 2018, 15:43
Forum: General
Topic: Lowering Initiative
Replies: 2
Views: 706

Re: Lowering Initiative

If your enemy have a weapon with initiative bonus, disarm should do the trick :)
by Doctor KoT
Sat 30 Jun 2018, 18:49
Forum: General
Topic: Mixing Mutant & Genlab together
Replies: 11
Views: 3925

Re: Mixing Mutant & Genlab together

Yep, that's it, thanks!
it's just barely noticeable in Mutant. I guess we should expand it up to whole paragraph, like in Genlab :)
by Doctor KoT
Sat 30 Jun 2018, 17:06
Forum: General
Topic: Mixing Mutant & Genlab together
Replies: 11
Views: 3925

Re: Mixing Mutant & Genlab together

Also, there is special bow/sling rules in Genlab (p. 76) -- what do you do with it when mixing Genlab & Mutant? Ignore it? Accept? And what about incorporation of this rule in single Mutant campaign? Of course, GM/players should decide it by themselves, but i'd like to hear some experienced opinion(...
by Doctor KoT
Fri 29 Jun 2018, 23:07
Forum: Rules
Topic: Errata from Genlab Alpha
Replies: 17
Views: 4358

Re: Errata from Genlab Alpha

Ah, its not in Genlab topic, thats why i didn't find it.
Thanks anyway.
P.S. Now let us wait for #14 post clarifications. :geek:
by Doctor KoT
Fri 29 Jun 2018, 22:52
Forum: Rules
Topic: Errata from Genlab Alpha
Replies: 17
Views: 4358

Re: Errata from Genlab Alpha

Also.
What does "Close range" suppose to mean in animal powers (p. 67) and robot abilities (p. 116 and 118)?
by Doctor KoT
Sat 23 Jun 2018, 22:54
Forum: Rules
Topic: Errata from Genlab Alpha
Replies: 17
Views: 4358

Re: Errata from Genlab Alpha

Sup, People. I've got two questions about talents at "Genlab Alpha" There are two scrounger talents -- scavenger's (p. 58) and general (p. 59). Which one is NOT scrounger after all? As mentioned above, scrounger (p. 59) and mechanic talents are very similar. Which one of them is correct? Also, what ...
by Doctor KoT
Tue 12 Jun 2018, 09:19
Forum: General
Topic: Defending in melee combat with an equipped ranged weapon
Replies: 5
Views: 941

Re: Defending in melee combat with an equipped ranged weapon

There is no gear dice in Coriolis :)
  • 1
  • 3
  • 4
  • 5
  • 6
  • 7
  • 12