Satchel charges are Crit 1, but "Explosion" rules at p.100 says that regular explosion Crit is 2.
Sathel charges makes their own (especialy powerful) explosion or their Crit must be 2?
Also, there is special bow/sling rules in Genlab (p. 76) -- what do you do with it when mixing Genlab & Mutant? Ignore it? Accept? And what about incorporation of this rule in single Mutant campaign? Of course, GM/players should decide it by themselves, but i'd like to hear some experienced opinion(...