Search found 112 matches

by Doctor KoT
Mon 03 Sep 2018, 07:30
Forum: Coriolis - Rules (ENGLISH)
Topic: More than 5 starting gear due to Cybernetics?
Replies: 8
Views: 356

Re: More than 5 starting gear due to Cybernetics?

CYB and BIO are both talets AND gear -- if you choose only talent or only gear, it will not going to work until you also spend (accordingly) birr or XP. (p. 77, 78 & 134).
by Doctor KoT
Mon 20 Aug 2018, 08:25
Forum: Coriolis - Rules (ENGLISH)
Topic: Satchel charges
Replies: 0
Views: 182

Satchel charges

Salam, spacefarers!
Satchel charges are Crit 1, but "Explosion" rules at p.100 says that regular explosion Crit is 2.
Sathel charges makes their own (especialy powerful) explosion or their Crit must be 2?
by Doctor KoT
Wed 15 Aug 2018, 18:45
Forum: Coriolis - Rules (ENGLISH)
Topic: Space Scooter class?
Replies: 2
Views: 213

Re: Space Scooter class?

According to it's price, space scooter is I-class ship with no modules and features.
by Doctor KoT
Sun 05 Aug 2018, 15:01
Forum: Coriolis - Rules (ENGLISH)
Topic: Concussion Grenade
Replies: 4
Views: 706

Re: Concussion Grenade

Just swap those prices. Concussion grenade is a normal explosion damage, and frag grenade is a normal shrapnel damage (see p. 98) -- it's better to let it be.
Ockham approves.
by Doctor KoT
Wed 18 Jul 2018, 22:31
Forum: Rules
Topic: Tribes population
Replies: 1
Views: 312

Tribes population

Page 102 says:
The Rabbit Tribe is the second largest tribe in the valley
but Resistance Sheet on p. 238 says that Rabbit tribe's population is 300 animals, and it's main competitor, Rats, has only 220 species.
Which is true?
by Doctor KoT
Mon 02 Jul 2018, 15:43
Forum: Coriolis - Rules (ENGLISH)
Topic: Lowering Initiative
Replies: 2
Views: 272

Re: Lowering Initiative

If your enemy have a weapon with initiative bonus, disarm should do the trick :)
by Doctor KoT
Sat 30 Jun 2018, 18:49
Forum: Rules
Topic: Mixing Mutant & Genlab together
Replies: 11
Views: 1949

Re: Mixing Mutant & Genlab together

Yep, that's it, thanks!
it's just barely noticeable in Mutant. I guess we should expand it up to whole paragraph, like in Genlab :)
by Doctor KoT
Sat 30 Jun 2018, 17:06
Forum: Rules
Topic: Mixing Mutant & Genlab together
Replies: 11
Views: 1949

Re: Mixing Mutant & Genlab together

Also, there is special bow/sling rules in Genlab (p. 76) -- what do you do with it when mixing Genlab & Mutant? Ignore it? Accept? And what about incorporation of this rule in single Mutant campaign? Of course, GM/players should decide it by themselves, but i'd like to hear some experienced opinion(...
by Doctor KoT
Fri 29 Jun 2018, 23:07
Forum: Rules
Topic: Errata from Genlab Alpha
Replies: 17
Views: 2743

Re: Errata from Genlab Alpha

Ah, its not in Genlab topic, thats why i didn't find it.
Thanks anyway.
P.S. Now let us wait for #14 post clarifications. :geek:
by Doctor KoT
Fri 29 Jun 2018, 22:52
Forum: Rules
Topic: Errata from Genlab Alpha
Replies: 17
Views: 2743

Re: Errata from Genlab Alpha

Also.
What does "Close range" suppose to mean in animal powers (p. 67) and robot abilities (p. 116 and 118)?
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