Search found 35 matches

by VoxenTass
Sun 30 Apr 2017, 17:02
Forum: General
Topic: Crew positions
Replies: 14
Views: 1385

Re: Crew positions

Right. So. Not awkward at all, heh. Yes you should probably completely disregard that entire 2nd paragraph in my last post, chalk it up to age or being up too late or something else gracefully kind :). I read the little blurb about the pilot rule and then closed the book without continuing on.. Acti...
by VoxenTass
Sun 30 Apr 2017, 07:39
Forum: General
Topic: active sensors--detect at range?
Replies: 3
Views: 436

Re: active sensors--detect at range?

Hiya,   You are correct in regards to ship A losing sight of ship B if they don’t keep the sensors running. Ship B would still be able to lock because its sensors are still active. Ship A wouldn’t automatically see B at this point; they’d have to make a sensor roll to find B again. If B fails that r...
by VoxenTass
Sun 30 Apr 2017, 07:25
Forum: General
Topic: Crew positions
Replies: 14
Views: 1385

Re: Crew positions

Hiya, A pilot is indeed capable of multiple actions. Page 169 says “ Each additional action after the first one gives a -2 to all actions ”. Add up the number of actions excluding the first one, and apply a -2 for each remaining action to ALL actions that round. If you are doing Advance, Evade and R...
by VoxenTass
Sun 30 Apr 2017, 07:07
Forum: General
Topic: Ship combat
Replies: 8
Views: 651

Re: Ship combat

Hiya, bit of a long one, sorry ;) You present some good concerns in regards to space combat, and it’s all plausible, but there are some other factors to also consider in each area. These mostly have to do with strategy and a mix of bluffs and good (or bad) dice rolls. The piloting phase allows each ...
by VoxenTass
Sat 29 Apr 2017, 02:43
Forum: General
Topic: Cost of travelling
Replies: 3
Views: 562

Re: Cost of travelling

Yup And of course, you could always increase your prices to a higher number depending on the services provided. That luxury liner could run a couple thousand birr per passenger if other modules are dedicated to entertaining guests, and that freighter pilot could be filling seats on a return trip and...
by VoxenTass
Fri 28 Apr 2017, 21:57
Forum: General
Topic: Cost of travelling
Replies: 3
Views: 562

Re: Cost of travelling

Hiya As a starting point for fees I started with the cost of a basic portal jump: 5000 to 10000 birr or 1D6+4x1000 (p139). Add the cost of service and maintenance, which should be done after each trip: from 1/500 to 1/2000 of ship value (p 155). I'd then take that total number, rounded out to what s...
by VoxenTass
Fri 21 Apr 2017, 16:36
Forum: General
Topic: Star Wars Conversion - Force Powers
Replies: 12
Views: 991

Re: Star Wars Conversion - Force Powers

I've also been toying with the idea of converting Force Powers, but since I'm a 2nd Ed player to this day, I'm not quite sure how the newer versions of powers work. Seems to me what you laid out in option 1 is probably closer to what I'd go with. Getting a darkness point per use of Force powers does...
by VoxenTass
Wed 05 Apr 2017, 19:45
Forum: General
Topic: skills question
Replies: 15
Views: 2103

Re: skills question

Hi, On page 25 under the skills section it states "You can set your concept  skills to a maximum of level 3, and other skills to a maximum  of 1." So yes, a player could buy all their skills at 1 and get as many as possible, but even then, best case scenario they could only have 12 of the 16 availab...
by VoxenTass
Fri 31 Mar 2017, 04:03
Forum: General
Topic: Weapon Systems
Replies: 3
Views: 505

Re: Weapon Systems

Yup that's quite possible and I missed it and might just run with it that way. The thermal projector has the feature of bulky though, and that's what has thrown me off. Maybe I'll just variant it as vehicle mounted with accessories required (bulky, heavy) if you want to pull it off the mount and bri...
by VoxenTass
Wed 29 Mar 2017, 22:44
Forum: General
Topic: Weapon Systems
Replies: 3
Views: 505

Weapon Systems

Hiya guys, On page 127 in the midst of all the ranged weapons I see that a standard missile launcher is featured with being heavy, single-shot and anti-vehicle. I take this be a simiple 'over the shoulder' style of launcher. The next category down is titled Weapon Systems and includes a missile syst...
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