Search found 47 matches

by ConnorsRPG
Thu 04 May 2017, 02:31
Forum: Coriolis - Rules (ENGLISH)
Topic: Star Wars COnversion - Concepts
Replies: 14
Views: 1103

Re: Star Wars COnversion - Concepts

Thanks once again Kaeam. I agree with most of what you are saying. I am just getting the list down for the moment as I go through various Star Wars sourcebooks so I have the bases covered. I think I might go back to the Coriolis 'names' for some, esp Scientist, but I would like to keep the Leader-st...
by ConnorsRPG
Tue 02 May 2017, 15:28
Forum: Coriolis - Rules (ENGLISH)
Topic: Star Wars COnversion - Concepts
Replies: 14
Views: 1103

Re: Star Wars COnversion - Concepts

Yep. That is what I am going with. Decided I would have as many Talents as there are Subconcepts. It also helps to give ideas on what to spend other Talents on :) I have a prelim Concept list with possible SubConcepts up here:  STAR WARS CONCEPTS I have some questions/ideas after some concepts. Some...
by ConnorsRPG
Tue 02 May 2017, 13:59
Forum: Coriolis - Rules (ENGLISH)
Topic: Star Wars COnversion - Concepts
Replies: 14
Views: 1103

Re: Star Wars COnversion - Concepts

That too is a sound idea, but means ANOTHER starting Talent (or I remove the one of choice) and changes how the Coriolis concepts work. Even though we may have some cool ideas, I think I will stick with just adding to the list of available - meaning Talents to choose from = number of subclasses. (Th...
by ConnorsRPG
Tue 02 May 2017, 12:17
Forum: Coriolis - Rules (ENGLISH)
Topic: Star Wars COnversion - Concepts
Replies: 14
Views: 1103

Re: Star Wars COnversion - Concepts

I think that would be a little too specific (when the choice is from three). I see what you mean though. Going through my ever expanding Talent list, I was going to change choice of three from Concept to Subconcept too. So Skills are by subconcept, talents are by concept, but I have enough talents a...
by ConnorsRPG
Tue 02 May 2017, 01:59
Forum: Coriolis - Rules (ENGLISH)
Topic: Star Wars COnversion - Concepts
Replies: 14
Views: 1103

Re: Star Wars COnversion - Concepts

BTW Kaeam, do you have a 'handle' (email, twitter, website) that you would like me to quote on my website, OR just your name with reference back to these boards?
by ConnorsRPG
Tue 02 May 2017, 01:58
Forum: Coriolis - Rules (ENGLISH)
Topic: Star Wars COnversion - Concepts
Replies: 14
Views: 1103

Re: Star Wars COnversion - Concepts

Wow Kaeam, that Jedi is awesome. I was just going to focus on the rules side of things first. Not that good at the 'other stuff', eg physical descriptors. You have done the lot. Do you mind if I borrow (read steal) a lot of this? I will obviously give you a mention on the website :) I have a few dif...
by ConnorsRPG
Mon 01 May 2017, 14:34
Forum: Coriolis - Rules (ENGLISH)
Topic: Star Wars COnversion - Concepts
Replies: 14
Views: 1103

Star Wars COnversion - Concepts

So, I was just going to use the Concepts from the Coriolis book with a few name changes and the addition of Jedi, but the more I think about it, the more I think writing specific concepts would be better. A couple of other reasons is we have added the Endure and Sense Emotion skills from M:YZ and of...
by ConnorsRPG
Mon 24 Apr 2017, 02:12
Forum: Coriolis - Rules (ENGLISH)
Topic: Star Wars Conversion - Force Powers
Replies: 12
Views: 911

Re: Star Wars Conversion - Force Powers

OK, reigned in Force Jump a little. I still want it to be like the movies - leaping to different level walkways etc. All increments are now in Short dist. (20m). Can still leap 2m on fail. This is so much more than Quick - that still represents an enhanced leap. The Force should be way beyond that -...
by ConnorsRPG
Mon 24 Apr 2017, 01:41
Forum: Coriolis - Rules (ENGLISH)
Topic: Star Wars Conversion - Force Powers
Replies: 12
Views: 911

Re: Star Wars Conversion - Force Powers

I was going to do Force Surge (just like Quick) where both speed and Jump checks are affected, but watching the Star Wars movies and animated series, there are some AMAZING jumps being made. Many vertically (up & down too). I wanted to make this power represent those. This is high-magic style Jump. ...
by ConnorsRPG
Sun 23 Apr 2017, 15:27
Forum: Coriolis - Rules (ENGLISH)
Topic: Star Wars Conversion - Force Powers
Replies: 12
Views: 911

Re: Star Wars Conversion - Force Powers

Gear degeneration idea is straight out of //Mutant: Year Zero//. But Looking at the different bonus (and what you have to say), I think I will just scrap that. Might come up with own House Rule similar to crit misses. ie: You MISS AND ROLL several 1's ;) I don't like tying it to "Trusting to the FO...
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