Search found 47 matches

by ConnorsRPG
Tue 03 Apr 2018, 11:19
Forum: General
Topic: Submission/freelance?
Replies: 2
Views: 721

Re: Submission/freelance?

I am very interested in the same thing. I have written a lot of talents and conversions for these rules :)
by ConnorsRPG
Mon 26 Jun 2017, 05:14
Forum: General
Topic: Talents & Talent Trees
Replies: 1
Views: 518

Talents & Talent Trees

We have decided to group Talents. Whilst technically not 'trees' that is what we are calling them. So instead of a Concept granting choice of 3 actual talents they now grant access to some Talent Trees from which you choose 1 starting talent. Species can grant access to TTs too (but usually just gra...
by ConnorsRPG
Mon 26 Jun 2017, 05:10
Forum: General
Topic: Star Wars COnversion - Concepts
Replies: 14
Views: 1274

Re: Star Wars COnversion - Concepts

I have made a few changes and additions. Whilst not complete, we have most Concepts up and running.

Star Wars Concepts
by ConnorsRPG
Sat 13 May 2017, 09:00
Forum: General
Topic: Ship Combat & Shields
Replies: 5
Views: 783

Re: Ship Combat & Shields

I was just reading more on shields in the Saga Edition Corebook and it is normal for shields to not be on, until activated due to energy drain. So I am not giving ships with shields any extra defense until the shields are actually activated. This requires the Engineer to give 1 EP to Systems Op, who...
by ConnorsRPG
Sat 13 May 2017, 00:01
Forum: General
Topic: Ship Combat & Shields
Replies: 5
Views: 783

Re: Ship Combat & Shields

yeah, I think you are right. Didn't really think that through. Forget the mention ion in that post ;)

Just was thinking it was odd no shields. (Unless I have missed something).

Also, rather than create a new crew position, just adding it to Sensor Op and calling it Systems Op. ;)
by ConnorsRPG
Fri 12 May 2017, 08:12
Forum: General
Topic: Ship Combat & Shields
Replies: 5
Views: 783

Ship Combat & Shields

I was reading the Ship Combat rules again this week. I noticed that ships in Coriolis don't have 'shields' as is so common for other systems/sci-fi games/shows. Given I am running this for Star Wars, I am going to add another crew position; Shield Operator. Pretty simple. Basically acts during Senso...
by ConnorsRPG
Fri 12 May 2017, 06:21
Forum: General
Topic: Reputation
Replies: 3
Views: 551

Re: Reputation

Good Q. I had the exact same one :) I knew it modified it, just could not find how :)
by ConnorsRPG
Fri 05 May 2017, 07:11
Forum: General
Topic: Spaceships & Speed
Replies: 13
Views: 1368

Re: Spaceships & Speed

Funny - I am writing a bunch of Talents for my Star Wars conversion ATM, and wanted to do some Pilot ones. The glaring thing I too noticed was that Speed of a ship has NO bearing whatsoever on a ship? I was quite dumbfounded. Maneuverability does but not speed? EVERY action during the Pilot Phase is...
by ConnorsRPG
Thu 04 May 2017, 11:49
Forum: General
Topic: Star Wars COnversion - Concepts
Replies: 14
Views: 1274

Re: Star Wars COnversion - Concepts

And you are right about such subconcepts as weapon specialist. With ONLY skills really distinguishing subconcepts from one another, it is often too hard to build different lists for close subconcepts, and I am finding many of them are better as Talents ;) (Just like there already is a Weapon Spec Ta...
by ConnorsRPG
Thu 04 May 2017, 02:41
Forum: General
Topic: Star Wars COnversion - Concepts
Replies: 14
Views: 1274

Re: Star Wars COnversion - Concepts

Oh and name changes are just place holders for now. I agree (and have said on our forums, "Brains" sucks for a name ;). Going back to Scientist. But other Coriolis names don't make a lot of sense. My players are going into this game from a Star Wars BG, not Coriolis. They don't have the Coriolis boo...
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