Search found 62 matches

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by Jynk
Wed 28 Dec 2016, 00:32
Forum: General
Topic: Conditions
Replies: 15
Views: 2007

Re: Conditions

I'm not meaning for the Anchors to be other Kids, but if there are siblings in the group or two that are very close, they should be able to, in theory, comfort away some of the Conditions (not all) to some degree. That might be more of something that's a homebrew than canon, though. I agree that a "...
by Jynk
Tue 27 Dec 2016, 23:50
Forum: General
Topic: Conditions
Replies: 15
Views: 2007

Re: Conditions

Would Anchors be the only healing mechanism, though? There should be some sort of way for the kids to help each other in healing, too, if the Kid has a good relationship with others in their group. Also, resting or items might be able to help, too, depending on the Condition.
by Jynk
Tue 27 Dec 2016, 23:46
Forum: General
Topic: Problems of Setting
Replies: 62
Views: 7169

Re: Problems of Setting

My work-in-progress formula was kid's age + body score. I think the Conditions are fine, too, and certainly work for the game's setup, but some fights just need that extra dynamic. Part of the fun in tabletop battles is getting to see how much damage your character can inflict on the bad guy or gett...
by Jynk
Tue 27 Dec 2016, 23:07
Forum: General
Topic: Attributes Creation rework
Replies: 5
Views: 936

Re: Attributes Creation rework

Age and experience are definitely something to take into consideration with homebrewing. I also want to work in a hit point system for my campaigns as well because I know my players will attempt fighting something at some point and knowing how much life their characters have vs the whatever they're...
by Jynk
Tue 27 Dec 2016, 07:45
Forum: General
Topic: The ALPHA PDF - questions, comments, errata
Replies: 125
Views: 14380

Re: The ALPHA PDF - questions, comments, errata

If the campaign is interesting enough for people, I think it will be cool to have legacies of prior kids (who have moved away or else aged out) leave an impact on the current player characters. I really like the idea of legacies. That concept can even be carried into the expansion, I think. I'm als...
by Jynk
Tue 27 Dec 2016, 06:47
Forum: General
Topic: Conditions
Replies: 15
Views: 2007

Re: Conditions

I think they would be rolling one less die. So if they have a pool of 6, with one Condition, they'd only have a pool of 5, and so forth. The rules for combat and skill checks do need some tweaking before publication for sure.
by Jynk
Tue 27 Dec 2016, 05:28
Forum: General
Topic: Suggestion for the "Things From the Flood" expansion
Replies: 7
Views: 1257

Re: Suggestion for the "Things From the Flood" expansion

I'm all for the expansion allowing for older kids. The 90s were grittier, so that definitely could come into play, too. Not sure what a högskola is, though.
by Jynk
Tue 27 Dec 2016, 05:27
Forum: General
Topic: Pregenerated Kids?
Replies: 14
Views: 2578

Re: Pregenerated Kids?

I think it might be something they will be adding. The character creation seems pretty easy to do. If all else fails, someone on this forum might be willing to whip up a few pregenerated kids.
by Jynk
Tue 27 Dec 2016, 05:11
Forum: General
Topic: The ALPHA PDF - questions, comments, errata
Replies: 125
Views: 14380

Re: The ALPHA PDF - questions, comments, errata

I have a question about aging the kids. It says in the book that when the kids turn a year older they gain skill points and when they turn 16, they're no longer playable, but there's nothing about how to age the kids. Is it based on gaining experience points or personal choice of the player or base...
by Jynk
Tue 27 Dec 2016, 01:42
Forum: General
Topic: The ALPHA PDF - questions, comments, errata
Replies: 125
Views: 14380

Re: The ALPHA PDF - questions, comments, errata

I have a question about aging the kids. It says in the book that when the kids turn a year older they gain skill points and when they turn 16, they're no longer playable, but there's nothing about how to age the kids. Is it based on gaining experience points or personal choice of the player or based...
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