Search found 53 matches

by Charlie D
Fri 24 Feb 2017, 22:14
Forum: Rules
Topic: Denizens of the Sinkhole: the Verdure
Replies: 1
Views: 458

Denizens of the Sinkhole: the Verdure

Spoilers if you plan to play ZONE SECTOR: Denizens of the Sinkhole as a player. If anyone has any feedback I would appreciate it.  I am going to use this zone sector for my first adventure. However, no real rules exist for the Verdure. Here is what I came up with, modeling the Verdure on existing ru...
by Charlie D
Thu 23 Feb 2017, 20:42
Forum: Rules
Topic: Sic a Dog
Replies: 3
Views: 653

Re: Sic a Dog

But even that use of the skill makes no sense. I've bought dogs before and my agility really would not help. Wits? Yeah, that would if I want a dog with certain traits. But not agility.
by Charlie D
Thu 23 Feb 2017, 20:01
Forum: Rules
Topic: Sic a Dog
Replies: 3
Views: 653

Sic a Dog

Sic a Dog confuses me a bit. It is tied to Agility but the two uses it has tied to a score it uses Wits. It seems like the Dog Handler should have a Key Attribute of Wits not Agility.
by Charlie D
Tue 21 Feb 2017, 17:45
Forum: Rules
Topic: new artifact
Replies: 1
Views: 429

new artifact

I started my new Mutant: Year Zero campaign with a short play by post (we had to cancel the first game night). The mutants found a new artifact: COROLIS—THE DARKNESS BETWEEN THE STARS  A thick box with two hard bound books, five ship booklets with diagrams, 5 crew cards, a star map of the Third Hori...
by Charlie D
Mon 09 Jan 2017, 18:35
Forum: Rules
Topic: defense
Replies: 10
Views: 906

Re: defense

May I ask you if there are any difference regarding this between Coriolis and MY0? I mean, there must be some differences if the defense is a maneuver instead of an action. Coriolis is different. You have 3 Action Points to spend each round. A slow action will cost you all 3 AP, a normal action wil...
by Charlie D
Fri 06 Jan 2017, 20:07
Forum: Rules
Topic: defense
Replies: 10
Views: 906

Re: defense

No, it's not like D&D. Both side are using skill rolls and tactical option. The combat system gives you tactical choices. Normally the Initiative winner will be the attacker and by doing so forcing the other to use the defense action and thus becoming the defender. Tactical choices can change who i...
by Charlie D
Fri 06 Jan 2017, 14:26
Forum: Rules
Topic: defense
Replies: 10
Views: 906

Re: defense

Sorry I can't see that a Chronicler is as easy to hit as an Enforcer. If the Enforcer uses Defense. If the Enforcer does not use Defense I only need one success to hit him correct? If the Chronicler does not use Defense I only need one success to hit him correct? The Enforcer cannot both try to hit...
by Charlie D
Fri 06 Jan 2017, 14:05
Forum: Rules
Topic: defense
Replies: 10
Views: 906

Re: defense

If Defense was a Maneuver instead of an Action would that screw anything up? It seems to work that way in Coriolis and I'm trying to understand the difference. Thanks.
by Charlie D
Thu 05 Jan 2017, 21:40
Forum: Rules
Topic: defense
Replies: 10
Views: 906

Re: defense

The opposed roll wouldn't include an Effect unless an Action is spent. Otherwise the attack would just miss.

Maybe just making Defense a Maneuver instead of an Action would work. It doesn't make sense to me that an Enforcer is as easy to hit as a Chronicler if they know the melee attack is coming. 
by Charlie D
Thu 05 Jan 2017, 20:25
Forum: Rules
Topic: defense
Replies: 10
Views: 906

defense

The rules say that if your opponent misses your defense is wasted. This doesn’t make sense to me. You should still get the stunts for your successes, you just don’t need to reduce the damage. And would it be easier for a Fight roll to be an opposed roll? And if the defender wants they can spend an a...
GZIP: Off