Search found 16 matches

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by Unslain
Wed 26 Jul 2017, 20:49
Forum: Rules
Topic: The Feral Effects chart - does it need a tweak?
Replies: 10
Views: 1965

The Feral Effects chart - does it need a tweak?

My players and I are about half way through Escape from Paradise Valley (it's taken us a year thus far, meeting once or twice a month) and they recently came to me with a confession - the Feral Effects chart is putting them off.  Now it may be that we're just unlucky on the dice rolls -rare is the s...
by Unslain
Fri 21 Jul 2017, 10:41
Forum: General
Topic: Supplements and Expansions - Connecting Your Gameworld
Replies: 3
Views: 1242

Re: Supplements and Expansions - Connecting Your Gameworld

Have you started your grand campaign yet, Nigel? While the Big Smoke isn't truly coastal, London extends far enough that you could enlarge the zone map to the coast or sketch up a new one further down river if you prefer to keep the map contained. Or given that the water level has risen so much, you...
by Unslain
Thu 20 Jul 2017, 00:22
Forum: Rules
Topic: Experiences of the Mechatron ALPHA Preview.
Replies: 0
Views: 1070

Experiences of the Mechatron ALPHA Preview.

Had a go with my copy of the Mechatron preview pdf two weekends ago and it's really got me excited to play. Especially the clever twists to an otherwise familiar ruleset that really make the robot PCs feel different to the living, breathing, all-too-often-bleeding characters in the preceding setting...
by Unslain
Fri 14 Jul 2017, 21:11
Forum: Setting
Topic: Starting the story
Replies: 5
Views: 1396

Re: Starting the story

My gaming group and I had a go with the example scenario last weekend.  Having played Year Zero and Genlab Alpha and being in love with the card decks as reference tools, I copied out the text sides of the Chassis Cards onto blank playing cards but that was all the preparation I made as GM besides r...
by Unslain
Thu 27 Oct 2016, 16:58
Forum: General
Topic: Mutations (New Question)
Replies: 9
Views: 2351

Re: Mutations (New Question)

The four extra mutations have cards in the Genlab Alpha deck.  Cryokinesis and Human Toad are written in the Dead Blue Sea zone compendium, as replacements to mutations from the main book that are less useful in an ocean-going campaign.  Regenerate and Beastmaster aren't in any compendia so far as I...
by Unslain
Thu 27 Oct 2016, 16:29
Forum: Rules
Topic: [Genlab Alpha] Drowning
Replies: 4
Views: 1296

Re: [Genlab Alpha] Drowning

That's true for swimming underwater, where the Endure roll is to hold your breath.  If you're staying at the surface then the roll isn't needed and swimming is treated as normal movement, with Sneak rolls to go quietly or Move to go fast as appropriate to the situation.  Unlike in Year Zero, where A...
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