Search found 60 matches

by Garage
Tue 02 May 2017, 14:09
Forum: General
Topic: Crew positions
Replies: 14
Views: 1501

Re: Crew positions

I let my players start with as many features as they liked, it doesn't really matter if they have more..... the initial stat difference makes it a lot harder for them to win space combat, unless they are lucky imho so I just let them go with what they wanted..... I think they are nearly 5mil in debt...
by Garage
Tue 02 May 2017, 14:04
Forum: General
Topic: Spaceships & Speed
Replies: 13
Views: 1411

Re: Spaceships & Speed

Thanks Tomas for the reply So moving on with our houserule game, what are peoples thoughts on Torpedo's when fired in an asteroid belt? Would they follow the ships path or would they fly straight and true, taking the shortest route to the target ship..... even if it impacts an asteroid.. Also would ...
by Garage
Mon 01 May 2017, 07:44
Forum: General
Topic: Spaceships & Speed
Replies: 13
Views: 1411

Re: Spaceships & Speed

Thanks Guys

We had a go with the new rules last week and it was a lot more satisfying (Sorry Fria Ligan). The doubling of the weapon ranges was decided because 2 hex range wasnt really anywhere now.
by Garage
Sun 30 Apr 2017, 19:25
Forum: General
Topic: Spaceships & Speed
Replies: 13
Views: 1411

Re: Spaceships & Speed

This is what we have come up with so far CHANGES TO SHIP COMBAT RULES WITH THE ADDITION OF HEXES Speed and Movement The speed of a ship will also be used for movement much like Battletech (the rules say its supposed to be for calculating travel time between destinations). The ship may move a number...
by Garage
Sat 29 Apr 2017, 06:08
Forum: General
Topic: Spaceships & Speed
Replies: 13
Views: 1411

Re: Spaceships & Speed

It does and thanks.

My group and i have decided to change space combat to using Hexes, Yes i know thats not what Coriolis was supposed to be, but we all felt mildly unsatisfied after a trial fight. Speed will now be the base speed of the ship in combat as well.
by Garage
Fri 28 Apr 2017, 15:08
Forum: General
Topic: Spaceships & Speed
Replies: 13
Views: 1411

Spaceships & Speed

In the rules it shows each shim to have a speed, what is it for?
Because in Space combat it says you can move one section for every success by the pilot.....

thanks

G
by Garage
Sun 09 Apr 2017, 18:17
Forum: General
Topic: Game thoughts needed
Replies: 1
Views: 546

Game thoughts needed

my new game starts on wednesday and i was wondering if i could have some thoughts on an opening mission my 3 players are agents with Captain Girrah, a judicator loyal to the Governor of Coriolis as a patron player 1: Pilot (fighter) to start but had a mystic reaction when the emissaries came from Xe...
by Garage
Sat 18 Mar 2017, 12:39
Forum: General
Topic: Crew Positions
Replies: 5
Views: 632

Re: Crew Positions

The ships system has higher stats but usable for only one position the intelligence has less but can be used any where
by Garage
Fri 17 Mar 2017, 22:31
Forum: General
Topic: Crew Positions
Replies: 5
Views: 632

Re: Crew Positions

I would say Yes for the ships system but not for the ships intelligence
by Garage
Mon 06 Mar 2017, 19:45
Forum: General
Topic: Advanced Skill Use with Bonus from Equipment
Replies: 4
Views: 543

Re: Advanced Skill Use with Bonus from Equipment

I agree.

It would make the check More likely to happen because of more size rolled but wouldn't give you the skill lvl requirement
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