Search found 91 matches

by Jizmack
Thu 08 Feb 2018, 21:01
Forum: General
Topic: Character Sheet, English
Replies: 2
Views: 1203

Character Sheet, English

“Dark Secret” should be “Dark Secret:” “Utseende” should be “Appearance” The boxes next to each Attribute are not labeled in any way. I know they represent check boxes for each point of Misery suffered, but it’s not clear (like on the Mutant Year Zero character Sheet). There is no space to write eac...
by Jizmack
Thu 08 Feb 2018, 01:21
Forum: General
Topic: Alpha- Rules
Replies: 48
Views: 7439

Re: Alpha- Rules

Mot sure if this has already been mentioned...

Chapter 5, page 95
“Taking cover behind something counts as a fast action.”
Chapter 5, page 77
‘Take Cover’ is not on the Fast Action list.
by Jizmack
Wed 07 Feb 2018, 00:54
Forum: General
Topic: The problem with Magic
Replies: 60
Views: 10377

Re: The problem with Magic

Consider the following example of gameplay: Spell caster character has to climb up a steep hill with a skill roll. It’s a very tough climb, and so the skill roll is pushed (not a good climber). The spell caster suffers fatigue (gains Willpower) but is still not done with the climb (didn’t roll enoug...
by Jizmack
Fri 02 Feb 2018, 02:56
Forum: General
Topic: Sell me on the core system, isn't it clunky?
Replies: 13
Views: 2276

Re: Sell me on the core system, isn't it clunky?

Single Page Character Sheet: 1. Four attributes that also represent your overall health. 2. Simple yet versatile set of skills. 3. Tiered talents, as opposed to numerous discrete talents. Minimal Math: 1. Each roll consists of D6s equal to Attribute + Skill (modified) + Gear. 2. Modifiers are fixed ...
by Jizmack
Sun 28 Jan 2018, 23:18
Forum: General
Topic: Damage and recovery
Replies: 66
Views: 9098

Re: Damage and recovery

A quick comment on this - bear in mind that the combat system is very deadly as it is. A single good roll (many sixes) can put an enemy out of action even with a simple weapon like a knife. The crits are used to flesh out these "finishing moves" that put an enemy out of action, at least temporarily...
by Jizmack
Sun 28 Jan 2018, 03:07
Forum: General
Topic: Movement in Combat
Replies: 45
Views: 6389

Re: Movement in Combat

Regarding rough terrain, how about this option?
1) slow action to move cautiously in 1 zone of rough terrain without having to roll Move.
2) fast action to run in 1 zone of rough terrain, requiring a Move roll.
by Jizmack
Sun 28 Jan 2018, 02:54
Forum: General
Topic: Damage and recovery
Replies: 66
Views: 9098

Re: Damage and recovery

In the combat rules it states, “when your Strength hits zero, you suffer a critical injury.” Isn’t it better if instead you suffer a critical injury when you suffer more damage than your Strength? This would give you a small window where you can be broken by damage in combat without being criticall...
by Jizmack
Fri 26 Jan 2018, 23:38
Forum: General
Topic: How do you learn magic on your own?
Replies: 14
Views: 2230

Re: How do you learn magic on your own?

There’re lots of games that allow players to design their own spells, learn a new spell from any spell book on their own, and to progress in their magical aptitude by simply “leveling up”. However, those games are typically in high-fantasy settings, where spell casting is common and people are born ...
by Jizmack
Fri 26 Jan 2018, 22:38
Forum: General
Topic: How do you learn magic on your own?
Replies: 14
Views: 2230

How do you learn magic on your own?

In order to learn spells or increase your magic level (aptitude) you spend XP and “You must also find a master who has a higher level than you in the magic talent and who is ready to share his secrets with you.” This isn’t really a rules question, but a more general question about the world/setting....
by Jizmack
Fri 26 Jan 2018, 22:28
Forum: General
Topic: Damage and recovery
Replies: 66
Views: 9098

Re: Damage and recovery

In the combat rules it states, “when your Strength hits zero, you suffer a critical injury.” Isn’t it better if instead you suffer a critical injury when you suffer more damage than your Strength? This would give you a small window where you can be broken by damage in combat without being critically...