Search found 91 matches

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by Jizmack
Thu 07 Jun 2018, 18:20
Forum: General
Topic: Skill names changed to verbs, like MY0
Replies: 5
Views: 1059

Skill names changed to verbs, like MY0

I know it’s late in the editing process, but feedback from group is for skill names to describe actions, instead of subjects. Proposed skill renames: Might = Force Endurance = Endure Melee = Fight Crafting = Craft Stealth = Sneak Sleight of Hand = Pilfer Move = Move Marksmanship = Shoot Scouting = S...
by Jizmack
Tue 20 Mar 2018, 06:56
Forum: General
Topic: Open Game License info
Replies: 76
Views: 16947

Re: Open Game License info

Are the rules for building and developing a settlement (line the Ark in MYZ) part of the Year Zero Engine?
by Jizmack
Fri 16 Feb 2018, 08:07
Forum: General
Topic: Questions regarding Throwing Weapons
Replies: 1
Views: 701

Questions regarding Throwing Weapons

Do throwing knives and throwing spears require preparation before throwing them?
If yes, then which fast action is used, READY WEAPON or DRAW WEAPON?
by Jizmack
Fri 16 Feb 2018, 00:40
Forum: General
Topic: Weapon Cards?
Replies: 0
Views: 683

Weapon Cards?

Are there plans to make custome deck of cards that includes all weapons and armor? It would work great with the hidden combination cards, as each player could clearly see the weapon bonus, damage, feature, etc. Having the weapon and armor clearly displayed, avoids situations where an opponent is car...
by Jizmack
Fri 16 Feb 2018, 00:22
Forum: General
Topic: Hidden Combination Question
Replies: 3
Views: 965

Hidden Combination Question

This is in reference to the example given in Chapter 5, page 89. The example states, “The orc goes first, but as he is prone he can only SHOVE. He fails and it’s Nirmena’s turn.” The Orc selected STRIKE as its second action (Step 2), but was knocked down prone in Step 1. Doesn’t this mean that the O...
by Jizmack
Thu 15 Feb 2018, 21:01
Forum: General
Topic: Spell casting doesn't seem risky enough
Replies: 18
Views: 2792

Re: Spell casting doesn't seem risky enough

I agree that the simplest and most efficient way to mitigate overly powerful magic is to make spell ingredients mandatory. However, most spell ingredients are simple common items and Rune Magic doesn’t use ingredients. You would first have to make spell ingredients exotic/rare items and include some...
by Jizmack
Thu 15 Feb 2018, 20:40
Forum: General
Topic: Being Broken and Falling Prone
Replies: 7
Views: 1341

Re: Being Broken and Falling Prone

This shouldn’t be complicated.
Physical attributes reach zero you fall prone (can crawl).
Mental attributes reach zero you don’t fall prone.
by Jizmack
Tue 13 Feb 2018, 23:04
Forum: General
Topic: Communication advantages?
Replies: 11
Views: 1785

Re: Communication advantages?

Innate minor tele-empathy between the brothers, perhaps?
When one is in danger or distress the other senses it, even if very far apart.
So, if you attack one the other will immediately know and will show up soon... perhaps.
by Jizmack
Tue 13 Feb 2018, 22:26
Forum: General
Topic: Using magic over your talent level
Replies: 4
Views: 996

Re: Using magic over your talent level

A simple way to penalize “Chance Casting” above your level:

Suffer 1 Confusion per Willpower point spent to cast the spell. This is in addition to any mishap result.
by Jizmack
Tue 13 Feb 2018, 21:43
Forum: General
Topic: Spell casting doesn't seem risky enough
Replies: 18
Views: 2792

Re: Spell casting doesn't seem risky enough

So if you cast three dice and rolled 1/3/4, you'd take 3 points of fatigue, plus the spell backfires. If you spend one extra WP the effect is reduced thus: You take 3 points of fatigue, plus the spell works on an unintended target. If you spend two extra WP the effect is reduced thus: You take 3 po...
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