Search found 185 matches

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by Karbonara
Mon 20 Feb 2017, 15:34
Forum: General
Topic: Weapons
Replies: 14
Views: 1927

Re: Weapons

I would have it negate special attributes, and give bonus to a wider array of circumstances
by Karbonara
Mon 20 Feb 2017, 14:31
Forum: General
Topic: Weapons
Replies: 14
Views: 1927

Re: Weapons

Would you want it to work differently from a normal Item bonus?
by Karbonara
Thu 09 Feb 2017, 19:55
Forum: General
Topic: The ALPHA PDF - questions, comments, errata
Replies: 125
Views: 11895

Re: The ALPHA PDF - questions, comments, errata

Interesting.
Do you have examples?
(Text copy or images from the pdf)

This was not something I reflected over when reading the rules and background chapters (but I'm not native english speaker).
by Karbonara
Sat 04 Feb 2017, 14:00
Forum: General
Topic: The ALPHA PDF - questions, comments, errata
Replies: 125
Views: 11895

Re: The ALPHA PDF - questions, comments, errata

In my groups we've interpreted it like this: * a lot of these fantastic machines are still controlled by basic computation power - like the hardware and software used for the moon landing. This explains why a kid can roll for tinker to control a machine, or calculate to get how it's built. * fantast...
by Karbonara
Tue 31 Jan 2017, 01:40
Forum: General
Topic: Complications and Climactic Trouble
Replies: 19
Views: 1561

Re: Complications and Climactic Trouble

I didn't see anything in the rules about not getting a complication on a failure. It actually only mentions that you get a complication on a success, but yes, I tried it your way as well - adding spice to the situation. The problem comes out of constant Complications. Most scenes require a push. If...
by Karbonara
Mon 30 Jan 2017, 00:19
Forum: General
Topic: Complications and Climactic Trouble
Replies: 19
Views: 1561

Re: Complications and Climactic Trouble

I believe it's turning out really well.
All my players have really enjoyed that it takes them to new roleplaying spaces, and I feel that GM'ing it also is a nice change from other games.

I like that I hardly ever use the rulebook during sessions (granted, by using a rules summary sheet).
by Karbonara
Sun 29 Jan 2017, 12:40
Forum: General
Topic: Complications and Climactic Trouble
Replies: 19
Views: 1561

Re: Complications and Climactic Trouble

That's what I was looking for.
That is also what's not clear in the rules.

If you get that in there, it works.
by Karbonara
Sun 29 Jan 2017, 11:15
Forum: General
Topic: Complications and Climactic Trouble
Replies: 19
Views: 1561

Re: Complications and Climactic Trouble

I will keep playtesting though (next session is in an hour), and since it's all recorded, there is a chance to hear the game being played without any game maker in the group – which could be interesting.
by Karbonara
Sun 29 Jan 2017, 11:02
Forum: General
Topic: Complications and Climactic Trouble
Replies: 19
Views: 1561

Re: Complications and Climactic Trouble

In 1 it's a failure and the complication doesn't apply. It's already complicated to fail, so the player's choice when she pushed doesn't matter anymore. There is no difference in failing with or without pushing. .... These rules are meant to be interpreted, at every roll, by the Gamemaster and the ...
by Karbonara
Sun 29 Jan 2017, 02:14
Forum: General
Topic: Complications and Climactic Trouble
Replies: 19
Views: 1561

Re: Complications and Climactic Trouble

I'm trying to think of how I actually used it in my first playtest. I did use it as an option during pushes (condition or complication). However, regardless of success or failure, I introduced an element to the current scene that hint of a possible, future trouble. In addition to that, the actual fa...
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