Search found 631 matches

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by baldrick0712
Mon 26 Sep 2022, 22:42
Forum: Referees Only
Topic: Question about Foliage vs Forest hexes.
Replies: 6
Views: 66

Re: Question about Foliage vs Forest hexes.

UNLESS, foliage is dense shrubs vs trees.
I agree.
by baldrick0712
Mon 26 Sep 2022, 22:39
Forum: Referees Only
Topic: Question about Foliage vs Forest hexes.
Replies: 6
Views: 66

Re: Question about Foliage vs Forest hexes.

The term "foliage" basically means leaves. It derives from the Middle-French word "foille", which means "leaf". Foil, as in tin or aluminum foil also derives from this French word. Once you understand how the word foliage is derived, the differences between forest and f...
by baldrick0712
Sun 25 Sep 2022, 08:15
Forum: Loremaster's Only
Topic: Help for a character with 18 strength TN
Replies: 4
Views: 86

Re: Help for a character with 18 strength TN

Re. Battle rolls, I don't see anything in the rules on how to obtain "Greater advantage - Gain (2d)". How well you roll seems to only affect the duration of the advantage (ordinary success: next attack; superior success: remainder of battle). You could be kind and give the Hobbit +(1d) by ...
by baldrick0712
Sun 25 Sep 2022, 07:15
Forum: General
Topic: Being inspired
Replies: 2
Views: 103

Re: Being inspired

From page 20 of the core rules... "HOPE BONUS: A Player-­hero about to make a die roll can spend 1 Hope point to gain (1d)." "INSPIRATION: An Inspired Player-­hero who spends 1 Hope point to get a Hope bonus gains (2d), instead of (1d)." So yes, you must spend 1 Hope to invoke th...
by baldrick0712
Sat 17 Sep 2022, 12:58
Forum: General
Topic: Any word on Ruins of the Lost Realm?
Replies: 9
Views: 1011

Re: Any word on Ruins of the Lost Realm?

Mine arrived today (Liverpool, UK), including the replacement feat dice.
by baldrick0712
Fri 16 Sep 2022, 08:52
Forum: Referees Only
Topic: I'm considering making Personal Medkits last longer.
Replies: 14
Views: 217

Re: I'm considering making Personal Medkits last longer.

In a solo campaign I was doing a while back one of the characters used a personal medkit to treat a civilian who was ill with fever in exchange for some help. I am wondering now if that would even be feasible. These personal medkits appear to be only useful for trauma.
by baldrick0712
Thu 15 Sep 2022, 13:29
Forum: Referees Only
Topic: I'm considering making Personal Medkits last longer.
Replies: 14
Views: 217

Re: I'm considering making Personal Medkits last longer.

How about rolling a d6 each use: 1-3: mark with * on char sheet, 4-5: mark with ** on char sheet, 6: completely used. If marked with ***, completely used (i.e. maximum of 3 uses depending on rolls). Considered that but it's just my 3 use idea with more steps. I didn't see mention of 3 uses in your ...
by baldrick0712
Thu 15 Sep 2022, 09:37
Forum: Referees Only
Topic: I'm considering making Personal Medkits last longer.
Replies: 14
Views: 217

Re: I'm considering making Personal Medkits last longer.

How about rolling a d6 each use: 1-3: mark with * on char sheet, 4-5: mark with ** on char sheet, 6: completely used. If marked with ***, completely used (i.e. maximum of 3 uses depending on rolls).
by baldrick0712
Thu 15 Sep 2022, 09:16
Forum: Referees Only
Topic: I'm considering making Personal Medkits last longer.
Replies: 14
Views: 217

Re: I'm considering making Personal Medkits last longer.

What would a real personal medkit contain? I would imagine it contains some items that can be used more than once but also some items that are one use only. [EDIT] Found this... https://images03.military.com/sites/default/files/media/equipment/personal-equipment/individual-first-aid-kit-ifak/2014/02...
by baldrick0712
Tue 13 Sep 2022, 19:58
Forum: Referees Only
Topic: Group Recon -roll alternatives?
Replies: 14
Views: 253

Re: Group Recon -roll alternatives?

I read the article you linked to and one of its main complaints was the skewing of odds when all characters make a Skill roll - i.e., if they must all succeed the probability of this is very low, and if only one must succeed the probability of this is very high. Thankfully, T2K4 don't suffer from th...
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