Hi, in the rules, the pulse rifle and smart gun (and a bunch of other guns) shoot exploding tip, armor piercing rounds, but no distinction is made between standard AP-ammo and HEAP-ammo (they do one more point of damage, compared to a pistol...). In the first Alien rpg, made by Leading Edge, both am...
In my campaign, personal armor does not protect against large caliber rounds (20mm and larger). It only protects against secondary effects from them, shrapnel etc, but no direct hits.
Here's a house rule that I have made since I didn't like the ammo dice rule, that only a 6 is a hit, regardless of the distance to the target. I think it should matter if the target is 100 meters away or 5 meters away. I have used the house rule since we began playing and it can be quite lethal in C...
Thanks for sharing, it's many years since I did military service, but none of my players have any military experience at all so it will be good to read for them, and it was a reminder for myself
I use Google translate and listen really carefully how they pronounce the sentence and then I write it down how I hear it. Neither me nor my players speak russian or polish, but at least it sounds like it
For a lot of that sort of stuff and more, I really recommend this: https://www.drivethrurpg.com/product/275199/The-Book-of-Random-Tables-PostApocalyptic It's geared towards more of a Mad Max kinda setting by default, but most of it is totally usable and invaluable for Twilight! Thanks a bunch, they...
You can also just let the players chose specialties instead of rolling. I did that when my players made their characters. As long as the specialty chosen fits with the character its fine.
I am playing the Sgt that taught me to play in Okinawa in the 80s and in no way would Marines at the very least, be missing all of their basic supply items issued to EVERYONE. Only if they were somehow captured first. We are expanding the initial gear list. If you have a rifle you have a bayonet. E...