Search found 8 matches

by JohanR
Fri 02 Apr 2021, 23:44
Forum: General
Topic: Reforged Power
Replies: 11
Views: 1029

Re: Reforged Power

You do not suffer any long lastning injury then.
You can treat it just like a result of 11.

But good find! Should be clarified.
by JohanR
Thu 25 Mar 2021, 21:45
Forum: General
Topic: Reforged Power
Replies: 11
Views: 1029

Re: Reforged Power

Now released: https://www.drivethrurpg.com/product/351491/Reforged-Power-for-Forbidden-Lands I did in the end reduce the magic xp cost. So now all skills and talents shares the same xp cost. And instead added an xp cost to spells. It does indeed have a lot of advantages doing it that way. So, many t...
by JohanR
Sun 14 Mar 2021, 13:06
Forum: General
Topic: Reforged Power
Replies: 11
Views: 1029

Re: Reforged Power

No more comments in the document? Not any typos or so? I'll add you all to the credits if you can help out. It is OK to say some things in it are plain bad too :) And all rules are "house rules" and most should be individually scrappable by a DM. If not, I'll start making a final version in around 2...
by JohanR
Sun 07 Mar 2021, 00:36
Forum: General
Topic: Reforged Power
Replies: 11
Views: 1029

Re: Reforged Power

Learning magic ...then that will mean that all spellcasters in the party would want to know the same spells, being different only by their magic paths. Then there's little point in having spells not all be known from the start... Yes, but this is true also in the original rules. (Side note: A bit b...
by JohanR
Sat 06 Mar 2021, 02:40
Forum: General
Topic: Reforged Power
Replies: 11
Views: 1029

Re: Reforged Power

Learning magic Halving cost and making spells cost xp is nice.. I really though about that a lot.. but the problem with spells costing xp is that there is almost no reward for finding a teacher then? except to learn spells more quickly? It is also a bit sad if a player finds a grimoire or teacher o...
by JohanR
Thu 04 Mar 2021, 14:08
Forum: General
Topic: Reforged Power
Replies: 11
Views: 1029

Re: Reforged Power

I'm not sold on doubling the costs for magical talents though. Magic is already dangerous enough. + On learning spell: Consider changing the cost of learning from risking mishaps to XP. Many mishaps have little effect when they occur in the safety of one's home while XP is a solid cost. Maybe make ...
by JohanR
Wed 03 Mar 2021, 00:41
Forum: GM Only
Topic: House Rules Collections
Replies: 9
Views: 831

Re: House Rules Collections

My modifications to the game called "Reforged Power" can be found in this post:
viewtopic.php?f=79&t=7456
Most of the work is my own, but it also contains a lot of house rules/ideas taken from others on these forums.
by JohanR
Wed 03 Mar 2021, 00:37
Forum: General
Topic: Reforged Power
Replies: 11
Views: 1029

Reforged Power

Now released: https://www.drivethrurpg.com/product/351491/Reforged-Power-for-Forbidden-Lands Was previously: Hi, everyone! I have taken the time to put together some expanded rules for the Forbidden Lands, fully usable in the original setting. The rules include: Talents: Both new and old, can all n...