Search found 52 matches

by leonpoi
Sun 12 Sep 2021, 13:58
Forum: General
Topic: Damage from firearms
Replies: 9
Views: 317

Re: Damage from firearms

What’s the head shot house rule? Is love to know
by leonpoi
Thu 12 Aug 2021, 11:48
Forum: General
Topic: House Rules (1.0 edition)
Replies: 9
Views: 441

Re: House Rules (1.0 edition)

I also use Mythic GME for this and for many other things. Ha ! - didn't read this the first time. I have started using this for 1-2 years now and have incorporated it into almost every rpg I've play now - it's just very nice to use ; the FATE chart etc. I got the cards earlier this week for the adv...
by leonpoi
Wed 11 Aug 2021, 17:21
Forum: General
Topic: House Rules (1.0 edition)
Replies: 9
Views: 441

Re: House Rules (1.0 edition)

Lifepath Chargen - I always let my players roll 2d6 for any specialties, etc that they might pick up and choose which one they like. I'm just nice that way. Yea. This seems so obvious - good stuff - and if they roll for one they already have then they get a free pick ? (Eg also from specialities yo...
by leonpoi
Wed 11 Aug 2021, 17:18
Forum: General
Topic: House Rules (1.0 edition)
Replies: 9
Views: 441

Re: House Rules (1.0 edition)

MGs - machine guns are in kind of a bad spot in the rules as it is. Other than holding a lot of ammo, they offer no real benefit and have some significant drawbacks. This wasn't much of a factor until I got a character who really wanted to be a machine gunner. So. RAW give MGs significant penalties...
by leonpoi
Thu 05 Aug 2021, 04:00
Forum: General
Topic: Marine manual in stock?
Replies: 18
Views: 1334

Re: Marine manual in stock?

Me too - once they shipped it, it arrived in almost no time at all. Yay
by leonpoi
Tue 03 Aug 2021, 12:04
Forum: General
Topic: Initiative modifier for weapon types?
Replies: 25
Views: 890

Re: Initiative modifier for weapon types?

It is an interesting one and I have found myself gravitating to narrative based initiative for times when it makes narrative sense and otherwise just use the rules as is. For example, if 2 sides spot each other at 150m and then start taking cover and firing then I'd just use the cards. Here it would...
by leonpoi
Mon 19 Jul 2021, 17:07
Forum: General
Topic: Marine manual in stock?
Replies: 18
Views: 1334

Re: Marine manual in stock?

Nor me (Singapore)
by leonpoi
Tue 29 Jun 2021, 17:32
Forum: General
Topic: Task Checks with no Skill
Replies: 12
Views: 528

Re: Task Checks with no Skill

I was thinking some halfway point could also work. I think sometimes Required Specialties would make sense and sometimes perhaps you could say without the required speciality it’s like having a negative modifier (which likely applies to the attribute die since you likely don’t have a skill). And som...
by leonpoi
Tue 22 Jun 2021, 17:20
Forum: General
Topic: Vehicle Cannon Stats Look Off (HE vs HEAT vs APFSDS)
Replies: 16
Views: 917

Re: Vehicle Cannon Stats Look Off (HE vs HEAT vs APFSDS)

I’d love to see what you’ve done so far on this I've played loads of 1:300 ultra-modern miniature wargaming so I've dipped into various sources (Challenger, Fist Full of Tows, Armoured Brigade, Steel Beasts, etc.) to rework the armour and penetration model in my game (along with stuff like fire-cont...
by leonpoi
Mon 21 Jun 2021, 16:22
Forum: General
Topic: Life Path Customisation
Replies: 5
Views: 358

Re: Life Path Customisation

Yeah. I agree on both points. Old characters are common and ages can be skewed. Some kind of skewed bell curve would work done - which is what the d12 range does as you have suggested. I’m also thinking some house rule that has a fixed number of terms before war breaks out would work. Say a set 4 wi...