Search found 99 matches

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by cheeplives
Thu 05 Aug 2021, 20:27
Forum: General
Topic: House Rules (1.0 edition)
Replies: 9
Views: 571

Re: House Rules (1.0 edition)

MGs - machine guns are in kind of a bad spot in the rules as it is. Other than holding a lot of ammo, they offer no real benefit and have some significant drawbacks. This wasn't much of a factor until I got a character who really wanted to be a machine gunner. So. RAW give MGs significant penalties...
by cheeplives
Wed 04 Aug 2021, 16:42
Forum: General
Topic: Initiative modifier for weapon types?
Replies: 25
Views: 1179

Re: Initiative modifier for weapon types?

A common thing to happen in our games (other than tw2k) is that somebody suddenly decides to start s fight, and one or more parties have been waiting to react on anything suspicious. More or less. How would you resolve this in tw2k? Make a skill check of some sort to see who has been surprised? Isn...
by cheeplives
Mon 02 Aug 2021, 01:24
Forum: General
Topic: Initiative modifier for weapon types?
Replies: 25
Views: 1179

Re: Initiative modifier for weapon types?

Hey, I just thought this was a better solution than having weapons reduce a drawn number which has problems with ties RAW. But there's no way you're going to convince me that letting people draw extra cards would break something that isn't already a moderately wobbly system. Fixed finite initiative ...
by cheeplives
Sat 31 Jul 2021, 17:19
Forum: General
Topic: Initiative modifier for weapon types?
Replies: 25
Views: 1179

Re: Initiative modifier for weapon types?

You don't keep both cards you draw.. you take one and put it back before the next person draws... so, in many ways, the two draws/keep one still helps someone who draws late because they're going to get the best of the remaining options. As far as the point that when you draw matters, that's true if...
by cheeplives
Fri 30 Jul 2021, 03:36
Forum: General
Topic: Initiative modifier for weapon types?
Replies: 25
Views: 1179

Re: Initiative modifier for weapon types?

Well, you can get around "situation" min-maxing by forcing anyone who changes weapons or tactics to re-draw their initiative.
by cheeplives
Fri 30 Jul 2021, 03:01
Forum: General
Topic: Initiative modifier for weapon types?
Replies: 25
Views: 1179

Re: Initiative modifier for weapon types?

The problem with drawing two cards is that it becomes more relevant, when you draw cards than for the standard case of only drawing one card.
I don't follow what you're saying here.
by cheeplives
Thu 29 Jul 2021, 21:48
Forum: General
Topic: Initiative modifier for weapon types?
Replies: 25
Views: 1179

Re: Initiative modifier for weapon types?

You could try using something similar to how Savage Worlds handles card initiative. Let Pistols/SMG draw two cards and keep the lower, putting the other back to be drawn again. You could then let more unwieldy weapons draw two and keep the higher, putting the other card back as well. You'd have to c...
by cheeplives
Tue 27 Jul 2021, 17:16
Forum: General
Topic: Alt Setting -- Genesis Climber MOSPEADA
Replies: 8
Views: 534

Re: Alt Setting -- Genesis Climber MOSPEADA

Lancer does have a lot of complexity to it, that's for sure. It's super crunchy when it comes to the mechs. That said, I think a lot of that complexity is (much like 5e) gated behind special abilities that are only unlocked gradually. But I also have never actually played it. I used to play a lot o...
by cheeplives
Wed 21 Jul 2021, 18:22
Forum: OGL
Topic: Year Zero Success Roll Table question.
Replies: 1
Views: 324

Re: Year Zero Success Roll Table question.

These articles might help you out: If you use the second one, remember the total dice rolled are 2xpool (so to get the 3 row, you'd use y=6, not y=3). https://math.stackexchange.com/questions/469916/dice-probability-over-multiple-rolls https://math.stackexchange.com/questions/1894684/what-is-the-cha...
by cheeplives
Wed 21 Jul 2021, 16:26
Forum: General
Topic: Alt Setting -- Genesis Climber MOSPEADA
Replies: 8
Views: 534

Re: Alt Setting -- Genesis Climber MOSPEADA

If you want to really lean into the mech aspect, it's hard to find a better point of reference than Lancer. Bridging the divide between Lancer and T2K would be an interesting experiment. But it includes mechs with significantly different roles and personalities, rules for upgrades and customization...
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