Search found 65 matches

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by Sebastian
Fri 22 Oct 2021, 08:22
Forum: General
Topic: Sharing useful items
Replies: 10
Views: 273

Re: Sharing useful items

That’s what I was aiming at. There might be some items, that can be shared, but usually they are way too personal to do that.
by Sebastian
Thu 21 Oct 2021, 15:07
Forum: General
Topic: Sharing useful items
Replies: 10
Views: 273

Re: Sharing useful items

I don't really see the problem, cause let's face it: Most of the items you just would't share, even if you could. The Dwarvish tools for smithing or stoneworks? Why would the Dwarf not do it himself? The high quality cloths? Not really seeing the Barding getting out of it so another Hero gets +1d on...
by Sebastian
Wed 20 Oct 2021, 16:17
Forum: General
Topic: Sharing useful items
Replies: 10
Views: 273

Re: Sharing useful items

It depends, what kind of item that is. A rope? Sure. But dwarven tools might only help a dwarf. If it is a highly personal item, I‘d say you can’t share it. But the wording „useful item“ implies, that you can share it. Otherwise it wouldn’t be useful. ;)
by Sebastian
Wed 20 Oct 2021, 10:53
Forum: Loremaster's Only
Topic: Woodmen Cultural Blessing
Replies: 2
Views: 132

Re: Woodmen Cultural Blessing

That depends, if you are playing a Campaign in Wilderland or not. I would say, inspired if in any wood. This is similar to other Virtues like the one for Dwarves, always inspired when underground.
by Sebastian
Tue 19 Oct 2021, 18:05
Forum: General
Topic: Rules-lite vs simulationist
Replies: 34
Views: 810

Re: Rules-lite vs simulationist

Well, at the end of the day, you need to decide, which rules to put into a book and which not. With production prices today you don’t just keep writing rules. If you want to design a rules-medium system, you have limitations. You need to cut it short and I consider this a good thing. The Core mechan...
by Sebastian
Tue 19 Oct 2021, 06:59
Forum: General
Topic: Rules-lite vs simulationist
Replies: 34
Views: 810

Re: Rules-lite vs simulationist

The simplest answer for the question, why aren’t there more optional rules is: Because the designers (and most of the TOR-fans) didn’t want or need more. The adventure companion provided some, but that shouldn’t be part of the Core Rules in my opinion. Yesterday I took a look at Against the Darkmast...
by Sebastian
Sun 17 Oct 2021, 17:12
Forum: General
Topic: Guides on journeys
Replies: 14
Views: 451

Re: Guides on journeys

I can see why they'd change it since the guide is already making a roll every "phase" of the journey, but my complaint would be that it doesn't seem like anything can happen to the guide event-wise from the rolls. Nothing special from a Gandalf rune, nothing awful from a Sauron roll, nothing. They ...
by Sebastian
Sun 17 Oct 2021, 16:15
Forum: General
Topic: Assisting another PC in combat...
Replies: 3
Views: 158

Re: Assisting another PC in combat...

Don‘t see a reason, why not. I haven’t read the „assisting companion“ rule as only for skill checks. Maybe have to read up on it. But in combat that basically means, that the helping hero forgoes his attack. Protect companion on the other hand is purely defensive, so we’re not stepping on its toes, ...
by Sebastian
Fri 15 Oct 2021, 10:02
Forum: General
Topic: Arrows
Replies: 5
Views: 152

Re: Arrows

Arrows are not really counted in TOR. If there should be a battle, that goes on and on, or there is an adventure, in which a Bowman can't get new arrows, I simply decide, when he's out.
by Sebastian
Fri 15 Oct 2021, 09:01
Forum: General
Topic: Rules-lite vs simulationist
Replies: 34
Views: 810

Re: Rules-lite vs simulationist

This edition of TOR seems to be going towards the rules-lite side, the area where PBTA and Blades in the Dark and other narrative focused games hang out. There are many elements of 2e TOR that are left for the individual LM to decide and house-rule and there are lots of areas where the RAW text is ...
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